As far as I'm aware, in League of Legends the carriers are supposed to trade and fight during laning phase. Farming is, of course, still of utmost importance; but while farming, in addition to farming and preferably without loosing much farming carriers still have trade with opposing carries and participate in skirmishes that emerge nearby their lane. As I was recently told, things are radically different in Dota 2. In this game, especially in lower skill brackets, the generic advice for carries is to ignore their own team as well as the opposing team and AFK farm till they get six slotted. They are not supposed to trade with the opposing laners, they are not supposed to participate in (most) skirmishes - they are only supposed to get as many last hits as possible, preferably 100%. The support's job is to make sure this can happen. And, as I was sternly told, if the support aggressively looks for trades that require the carry's participation, then such a support is playing to their … [Read more...] about Which design choices lead to players focusing on gathering resources (“AFK farming”) rather than interacting with their opponents?
Most focused multicap 35 fund
Nintendo has recently revealed some of its plans for E3 2018. They have disclosed the time at which the broadcast will take place, alongside the fact that, Nintendo E3 will mostly focus on Super Smash Bros. for Nintendo Switch. The annual Nintendo E3 presentation shall be broadcasted at 5 pm UK time on Tuesday 12th June. Furthermore, as mentioned before, their prime focus will center around the upcoming Super Smash Bros game for Nintendo Switch. If you remember last year, Super Mario Odyssey was the prime focus of the Nintendo Direct. Similar will be the case this year, only the focus game has changed. Furthermore, Super Smash Bros. for Switch will receive the most screen time during the presentation as elaborated by Nintendo. Adding to the information, the Nintendo E3 show will be pre-recorded video presentation which will be available to watch online, as always. The rest of the Nintendo E3 plans and schedules for this year are pretty much the same as before. Nintendo’s live … [Read more...] about Nintendo E3 2018 Plans Revealed, Focus Set On Super Smash Bros. For Nintendo Switch
Wes Anderson's talent for creating whimsical film worlds is unique--no one is better than him at building intricate, candy-coated dioramas masquerading as movie sets and plots. Where many directors strive to make movies that seem as realistic as possible, Anderson bends reality until it drips in slow motion with deep cut '70s alt rock b-sides and non-sequitur one-liners that get right to the heart. Isle of Dogs is one of his most Anderson-y films yet, but somehow, it's also more focused, driven, and pared down than anything the director has done before.Wes Anderson movies rub some people the wrong way. Everything's too cute, and the dialogue often sounds unlike how people actually talk. When Bill Murray's Steve Zissou spends several minutes giving the viewer a tour of his boat in 2004's The Life Aquatic--on an incredibly intricate set of a full-sized boat split lengthwise in half--it can feel overly self-referential. Are these characters aware they're in a movie? Does this advance the … [Read more...] about Isle Of Dogs Review: Wes Anderson’s Most Focused Movie Ever
Last week the 2018 Game Developers Conference has released the results of the sixth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2018 this March. Most notably, the results (from a survey of nearly 4,000 game industry professionals) suggest game makers are very excited about the Nintendo Switch, and are embracing a variety of business models for their games -- including "loot box" monetization schemes. They also point to a diminished interest in publishers, as less than 1 in 4 respondents said they planned to work with a publisher on their next project. Today we'd like to highlight another interesting result of this year's survey, one which suggests that HTC's Vive headset is winning the lion's share of favor among devs making (or interested in making) virtual reality games. The State of the Industry Survey is the sixth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry, … [Read more...] about GDC State of the Industry: HTC Vive remains the most popular target for VR devs
Star Citizen's slow progress through development has clearly not dampened fans' appetite for its promise of free-form, open-world space simming. Despite already smashing through all its stretch goals before the start of 2017, it managed to pull in an extra $35 million during the calendar year, bringing its total to $176 million raised in total. Figures that the development team provided to Polygon put the exact figure raised in 2017 at $34.91 million. That is ever-so-slightly down on the $36.11 million it raised in 2016, and it doesn't account for any returns requested by backers. But it's still a huge number, and the fact that it has sustained so much momentum since its Kickstarter launch in 2012 is extraordinary. Glancing at the funding timeline on game's website shows that a lot of the funding came at the end of the year, with November and December pulling in around $6 million each. There was a big spike in the last week of November, around the same time as developer Cloud Imperium … [Read more...] about Star Citizen crowdfunded another $35 million in 2017