"To sum it up, magic is a mixture of feelings. [It's what] my dogs make me feel when I have a shit day, and I don't need to say a word and they come and sit beside me or hug me. Magic is me and Ian are still in love, even though we both are passionate artists working and running a company together, running a household of ten dogs. It can be tough. We argue but we both know we are always there for each other. Magic is what I felt the day our game released on Nintendo Switch Indie World showcase, because after all the struggle, selling my apartment, [it] was all worth it. Magic is moments that define so much you feel that you have no words to express the feelings." … [Read more...] about What does magic mean to you?
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Assassin’s Creed Origins – Aya II and The Hyena
Once you've returned his horse Mered will give you the location of the Hyena's base. When you arrive she's not home, but it's guarded by several hyenas. Take them out, and then examine her bed and the letter on the floor, then release the prisoner. There's a hyena locked in the cage opposite his - let it out, kill it, and then examine the note hidden behind the rock in the corner. … [Read more...] about Assassin’s Creed Origins – Aya II and The Hyena
2016: The year that time remembered
Speaking of paradoxical approaches to the passing of time in the video games of 2016, how about that Battlefield 1? There are some sensitive and earnest touches in DICE's latest shooter, but it is still essentially a game about enjoying war off-setting some of the root vulgarity of this position by acting serious at key moments. The First World War here is like a new flavour of crisps or a returning style of trouser, so much variety and dressing to the core activity of death. There's a sense in which Battlefield 1 is passing itself in some impossible corridor of progress, marching backwards through history while striding forwards into the most technologically impressive Battlefield yet. … [Read more...] about 2016: The year that time remembered
Devs and doggos: how Nodding Head made Raji while saving stray Indian dogs
I've seen names of newborn babies and pets given a mention in games before of course, but something struck me about seeing 12 dogs given a mention by a small indie studio (one of them turned out not to be a dog, though more on that later). As it turns out, nine of these are owned by the studio's co-founders Shruti Ghosh and Ian Maude. Nine! What a huge and busy family that must be. They're not just any dogs, however, but stray Indian breeds that they have rescued, fostered and then adopted. … [Read more...] about Devs and doggos: how Nodding Head made Raji while saving stray Indian dogs
Assassin’s Creed Origins – Gennadios the Phylakitai and End of the Snake
Need more help? Our Assassin's Creed Origins walkthrough and guide will take you through every step of the main story and quests, whilst we also have guides on how to grind XP and level up, plus explainers on how Assassin's Creed Origins sidequests work, alongside how to get crafting materials and animal goods, and even complete solutions and walkthroughs to all Assassin's Creed Origins Tombs, Silica, and Anchient Mechanisms. We also have a list of all Papyrus Puzzle locations, Origins' cursed and legendary weapons and how they're acquired, and finally a detailed page Phylakes, Phylakes' Prey and how to get the Black Hood outfit. … [Read more...] about Assassin’s Creed Origins – Gennadios the Phylakitai and End of the Snake