Microsoft just released its annual 10-K report (a document required by the U.S. Securities and Exchange Commission, giving a rundown of the company’s finances for the year) for the fiscal year that ended on June 30th. The document includes an interesting statement detailing how the company views its competition at Sony and Nintendo, and how how it plans to overcome said competition and achieve success.Our Xbox Platform competes with console platforms from Sony and Nintendo, both of which have a large, established base of customers. The lifecycle for gaming and entertainment consoles averages five to ten years. Nintendo released their latest generation console in November 2012. Sony released their latest generation console in November 2013.We believe the success of gaming and entertainment consoles is determined by the availability of games for the console, providing exclusive game content that gamers seek, the computational power and reliability of the console, and the … [Read more...] about Microsoft Believes that the Success of Xbox Depends on Games, Exclusives, Hardware Power and More
Microsoft security development lifecycle
In past console generations, console makers like Sony, Microsoft, and Nintendo have allowed gamers to transition into the next-gen while still providing all the functionality necessary to play current or past-gen games. With the introduction of the Xbox One and the PS4, however, that feature, called backwards compatibility, is no more.Both console makers had their reasons for not including backwards compatibility in their consoles, but each hopes that will be a small price to pay once gamers get their hand on next-gen titles. Nevertheless, many gamers are still disappointed by the lack of backwards compatibility, and have voiced their displeasure to both Microsoft and Sony.To further examine the issue, GameSpot posed the question of backwards compatibility to Microsoft Senior Director Albert Penello, who responded by saying the feature might not be completely lost on the Xbox One. Microsoft’s new Azure Cloud service offers myriad possibilities when it comes to the Xbox One, and … [Read more...] about Xbox One Backwards Compatibility Could Be Possible Thanks to Azure Cloud
True to analysts' predictions, the gaming industry was not able to lure consumers in increasing numbers to retail in October. As detailed in The NPD Group's US retail sales report yesterday, industry sales were down a cringe-inducing 19 percent from October 2008 to $1.07 billion. Hardware took a particular thumping, dipping 23 percent to $381 million, while software slipped a greater-than-expected 18 percent to $573 million. According to a pair of analysts, October sales indicate that casual gamers are largely at fault for the continued decline in industry sales. As noted by Electronic Entertainment Design and Research's Jesse Divnich, casual gamers haven't returned to buy more gaming goods this year. Further, he believes this group will continue to stay away until the arrival of new hardware from platform manufacturers, such as Microsoft's Project Natal or a new DS from Nintendo. "The lack of sales continues to be driven down by non-traditional and casual gamers who have … [Read more...] about Casual bubble deflating game industry – Analysts
As an Ecologist by profession, I’m always fascinated by the idea of how I can lessen the negative impacts of my lifestyle on the environment with little to no effort on my part. Simple alterations in habits or consumer options for my hobbies, without affecting the core of those habits and hobbies I love so much, can over time add up to a lower carbon footprint – allowing me to enjoy the same lifestyle and feel even better about it.As Internet speed and efficiency continues to improve, and hardware improves alongside it, we’re seeing digital stores on consoles receive more widespread use. We’ve already seen digital gaming open up a whole new wealth of opportunities and markets for the PC platform. Independent games have soared in popularity over the last half-decade, spurred on by the relative ease of online game distribution compared to physical game distribution.Larger titles that are still a long way from being considered "Triple A", a market that was feared … [Read more...] about Digital or physical? The case for the environmental impact of our gaming
The NPD Group released its industry sales figures for March 2014 earlier this month and the results showed another victory for Sony's PlayStation 4. It was yet again the top-selling console in the United States, outperforming the Xbox One, which shifted 311,000 units during the period.This news was surprising to some, myself included, because Microsoft made aggressive moves during the month to sell more consoles. The company launched a system-seller game, Titanfall on March 11, and even released a special Titanfall Xbox One bundle that was almost immediately marked down to $450 by many retailers, Microsoft included.At that lower price point and with a bundled game, shoppers still sided with the PS4, which begs the question: How can Microsoft turn things around? Or do the results of one month--very early on in the platform's lifecycle--not really mean much in the wider picture? To help us get a better understanding of the state of the Xbox One, we spoke with a handful of industry … [Read more...] about How Can The Xbox One Catch Up To The PS4?