PCG Q&AEvery weekend, the PCG Q&A asks our team a question about PC gaming. Past editions include:Do FPS games still need a singleplayer campaign?Which game is just too damn long?What's the most disappointed you've been by a game's ending?The first weekly PCG Q&A asked the PC Gamer team to reminisce about the first PC games we ever played, but what were the first games that really hooked us? Which games did we obsess over so much the soundtracks turn up in our dreams? Which games were so good we decided to make a whole career out of writing about them? Once you open the nostalgia box there's no going back, which means that almost all of us jumped in to answer this one. The precise question: What's the first game you really loved? Let us know your first gaming love in the comments.Wes Fenlon: Prince of PersiaPrince of Persia enchanted me in that way a videogame can only completely do when you're young. I hadn't played other platformers, come to understand the common … [Read more...] about What’s the first game you really loved?
Micro teaching skills
From the subtle flick of the monstrously-successful Wiimote to the monochromatic death gaze of the doomed Virtual Boy, it’s fair to say that Nintendo is no stranger to innovation. Sometimes it pays off. Sometimes it doesn’t. And when the ancient Japanese toymaker unveiled a line of Switch peripherals known as Labo back in January, many fans cracked jokes at the contrast between Labo’s cardboard-powered approach and Sony and Microsoft’s ever-escalating race for technological supremacy. But many also celebrated its creative approach, which allows users to build their own controllers and contraptions out of cardboard and sync those with software on their Switch. With the buzz that Nintendo’s take on build-it-your-way toys is generating even beyond the gaming sphere, we sat down with a handful of companies that have been making their own waves in the build-to-play world to see what they think about the industry giant making overtures towards their … [Read more...] about Toy companies analyze Nintendo’s plans for Labo
Tim Rogers is a game developer and writer. His next game is Videoball for PS4, Xbox One, and Steam. Do the Souls games have a Secret Design Formula? Well, yes. As far as I can tell, here it is: 1. Have good taste Now that I've used up my "say something snippy" quota for the week, I want to be serious about Bloodborne and the Souls games: I like them a lot. I like them because they have great action design, they have great level design, and they have great experience design. I'll talk about those three things in that order. If you are one of those people whose first instinct is to ask for a "short version" in the comments, here it is: Souls games are great because of action warm-ups. Put action warm-ups on everything. If you don't know or can't deduce what I mean when I say action warm-up, I'm sorry: you're going to have to read the long version. Controlling a humanoid character in a game has always been, for me, a mildly body-horrible experience. Some games try to make … [Read more...] about Bloodborne : You are the experience points