Audio player loading… I was heartbroken by the state that Nightdive's Blade Runner Enhanced Edition released in (opens in new tab) . As someone with long, fond memories of sitting at my dad's enormous grey Fujitsu PC and running around the original's rain-slick LA streets, I was excited for the surefire nostalgia hit that I thought Nightdive's remaster would be. Well, the rest is history. The smudgy upscaling, unnatural framerate, and a litany of new bugs combined to make sure the remaster turned out a worse experience than the original. Those of us who were looking forward to stepping into Ray McCoy's gumshoes were sorely disappointed. But at least now we know why. A new interview from PCGamesN (opens in new tab) with Nightdive's Larry Kuperman and Dimitris Giannakis—the company's director of business development and lead producer on Blade Runner Enhanced Edition, respectively—sheds some light on the "perfect storm" the project faced before it was released. … [Read more...] about Nightdive sheds light on why Blade Runner Enhanced Edition was such a disaster
Memory at 50
When I heard that Square Enix had sold Tomb Raider, Deus Ex, and three respected game studios to Embracer Group for $300 million, I instantly became that guy who knows exactly how much everything is worth but can only back up his valuations with rhetorical questions. $300 million? For Tomb Raider? And Deus Ex? Are they serious? It seems like a steal for Embracer, but in retrospect, just because my dad knows who Lara Croft is doesn't necessarily mean that the series is going to be profitable in the future. Sexy British artifact thieves are unfashionable—people want to play as miserable wretches named The Tarnished these days—and the kind of games Eidos-Montréal and Crystal Dynamics are best at making are very expensive to produce. Eidos-Montréal studio head David Anfossi said in 2018 (opens in new tab) that Shadow of the Tomb Raider cost as much as $100 million to make, and another $35 million to promote. It was half-off during Steam's Autumn Sale the same year it … [Read more...] about Is $300M for Tomb Raider and Deus Ex really that big of a steal?
FFXIV's entire 6.X storyline will center around the thirteenth shard, as confirmed by Naoki Yoshida. Players have guessed as much since 6.1, Newfound Adventure, teased the appearance of a mysterious voidsent, but Yoshida's interview confirms that the 6.X arc will focus on what happened to the thirteenth shard, as well as the memories of feelings of those who were once human, but are now monsters. Yoshi-P says in a new Famitsu interview that FFXIV Patch 6.2 and the rest of the 6.X patches will revolve around the Thirteenth Shard in its story. pic.twitter.com/SVz7Yj0IQK — ☆オードリーAudrey☆ (@aitaikimochi) August 9, 2022 The thirteenth shard is the first word the Ascians tried to rejoin, but unfortunately, through their efforts, everybody in that world became voidsents. Yoshida says in an Famitsu interview, with translation by Twitter user Audrey (@ aitaikimochi ), "Patch 6.1 asks…'since we have already traversed to the world of the First, what would the other shards look like?" … [Read more...] about FFXIV 6.X Story Will Revolve Around The Thirteenth Shard
Sometimes a game crashes and burns so loudly that it's impossible to ignore. But for others—following a flashy marketing campaign, maybe some preview events or E3 presentations—the release date passes, and soon after that they might as well cease to exist. They're played and reviewed, sure. And someone, somewhere, probably even loved them. But for the rest of us, they're forgotten until years later when someone mentions their name and we go, "Oh, yeah! That game! I forgot that came out." Here are some of the last decade's biggest games that disappeared from the public consciousness. Paragon Released: August 2016. Why we were excited: As someone who always bounced off MOBAs, like many others I had hopes that Epic's big-budget in-house entry into the genre, with its third-person shooter presentation, would be my best chance to finally become someone who understands what "jungling" means. Why we forgot it: Paragon had an identity problem. In response to … [Read more...] about The big games from the last decade we forgot ever existed
Audio player loading… The day before Elden Ring's release, Nikita fled his country. Early in the morning on February 24, an airfield in his home city of Bucha, Ukraine was bombed by Russian forces. Within days, Russia had broken into the city, ransacked homes, and massacred over a thousand people (opens in new tab) , according to reporting by the BBC and other outlets covering the war. "We woke up in the morning and heard explosions. They killed a lot of people on the streets that were trying to find food," Nikita says. "People were trapped in the city for about two to three weeks without food, water and electricity. They eventually got evacuated, but it was horrible and a lot of them suffer from PTSD now." Nikita, 21, and his four family members escaped Bucha (which is about 30 km west of the capital city of Kyiv) by car and drove for the Polish border on the first day of the attack. They took alternative roads to avoid running into Russian forces. "I almost … [Read more...] about Ukrainian refugee finally plays Elden Ring after funding a new PC with VTuber models
343 has released the latest patch, or "drop pod," for Halo Infinite. The newest drop pod introduces several new features that many fans have been asking for and will take 2 GB or less to install. It brings changes to cosmetic items, multiplayer, menus, and more. Visors are now compatible across all armor cores. This change will apply to all the previously released visors and news ones moving forward. The Mark VII helmet has also been made compatible with several previously unavailable attachments. In addition, players can now view their challenges in-game. They'll need to pause the game, and the challenges should appear on the right-hand side. Challenge progress won't be visible during games but will be added in a future update. Here's a closer look at the full patch notes for the August drop pod: Multiplayer Players' shield volume has been reduced, even more so when they're out of sight. Choppers will no longer boost after being disabled by a Dynamo Grenade's EMP effect. … [Read more...] about Halo Infinite Update: Patch Changes How Armor Visors Work And More