Viz Media (best known for publishing manga) announced its collaboration with Portland-based indie studio Rose City Games to create The World Next Door, the company's first foray into publishing video games. According to a press release, Viz Media will be focusing on what it calls “original, narrative-driven games,” and developers should also be aware that the company is “accepting publishing inquiries from developers with games at all stages of production." Described as a magic-infused, aesthetic-driven adventure game, The World Next Door seems to be Rose City Games' first big development project. The studio has worked on marketing campaigns for other indie projects in the past. … [Read more...] about Viz Media makes its debut publishing games with The World Next Door
Following the reveal of the top-twenty sales chart related to last week on Wednesday, Media Create released today its weekly analysis, giving further information on the performance of Monster Hunter World in the country. The game was sold locally only for PS4, so the data listed below does not involve the Xbox One version. We learn that the game sold 92.07% of the initial shipment, which means that it came very close to selling out. It also pushed total software sales so much that they were over three times higher compared to the prior week. Compared to earlier chapters of the series, its 1,245,169 units sold in a week are about 1.5 times the debut of Monster Hunter XX for 3DS (848,000 units). If we look at the latest dedicated release on home consoles, which was Monster Hunter Tri on the Wii, World sold over twice as many copies (Tri debuted with 520,000 units). Besides being the best-selling debut on PS4 in Japan, it also drove sales of the … [Read more...] about Monster Hunter World Sold 92% of the Initial Shipment in Japan; Media Create Expects Long-Term Sales
Tencent has made 'strategic investment' in Skydance Media, the entertainment production company that plays home to triple-A virtual reality studio Skydance Interactive. The Chinese internet giant, which also owns Supercell and Epic Games, didn't disclose the size of the deal, and said the move is part of a "broader strategic partnership" that will let Skydance build out its presence in Asia. "Partnership initiatives will include the opportunity for Tencent to co-finance Skydance films, as well as to market, distribute and merchandise in China," explains a press release. "The partnership also supports collaboration on other media initiatives, including television, interactive and virtual reality. Skydance Interactive was formed in May 2016 after Skydance Entertainment purchased and rebranded The Evil Within and Armored Warfare co-developer The Workshop Entertainment. The studio launched its debut game, a story-driven shooter called Archangel, last summer on … [Read more...] about Tencent invests in film, television, and VR producer Skydance Media
Software Sales (followed by lifetime sales) [NSW] Mario + Rabbids Kingdom Battle (Nintendo, 01/18/18) – 66,692 (New) [PS4] Gintama Rumble (Bandai Namco, 01/18/18) (Limited Edition Included) – 38,443 (New) [NSW] Splatoon 2 (Bundle Version Included) (Nintendo, 07/21/17) – 28,691 (1,946,033) [NSW] Mario Kart 8 Deluxe (Nintendo, 04,28,17) – 26,365 (1,264,800) [PSV] Gintama Rumble (Bandai Namco, 01/18/18) (Limited Edition Included) – 23,417 (New) [PS4] Dissidia Final Fantasy NT (Square Enix, 01/11/18) – 20,433 (126,100) [NSW] Super Mario Odyssey (Bundle Version Included) (Nintendo, 10/27/17) – 18,972 (1,555,312) [3DS] Pokemon Ultra Sun / Ultra Moon (Nintendo, 11/17/17) – 16,790 (1,515,299) [3DS] Mario Party: The Top 100 (Nintendo, 12/28/17) – 11,454 (135,773) [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 9,502 (824,728) [3DS] Yo-kai Watch Busters 2: Treasure Legend Banbaraya … [Read more...] about Media Create (JP) 01/15/18-01/21/18: DAAAAAH! Switch wins in software, PS4 wins in hardware, One X up 21,317%!
I attended my first E3 back in 1995 and have sat through dozens of media presentations. To me, they're like a secret language of anxiety and folly. Below, I’ve shared my thoughts on this year's installment. Last week, my colleague Brian Crecente wrote a cogent piece about the practical and commercial point of E3, and how it might face an uncertain future. After a few days of slogging around E3’s media presentations, I’m intrigued by a slightly different question: Why the hell do we do this to ourselves? I’m especially interested by the so-called media events staged by companies like Electronic Arts, Microsoft, Sony, Bethesda and Ubisoft. These quasi-press conferences require enormous expenditure, mass discomfort and long waits. The amount of new, valuable information they contain is negligible, especially considering the wealth of alternative methods, as demonstrated by Nintendo Direct and various other strategies used by companies all through the year. They … [Read more...] about E3’s bizarre, bombastic media events