PCG Q&AEvery weekend, the PCG Q&A asks our team a question about PC gaming. Past editions include:Do FPS games still need a singleplayer campaign?Which game is just too damn long?What's the most disappointed you've been by a game's ending?The first weekly PCG Q&A asked the PC Gamer team to reminisce about the first PC games we ever played, but what were the first games that really hooked us? Which games did we obsess over so much the soundtracks turn up in our dreams? Which games were so good we decided to make a whole career out of writing about them? Once you open the nostalgia box there's no going back, which means that almost all of us jumped in to answer this one. The precise question: What's the first game you really loved? Let us know your first gaming love in the comments.Wes Fenlon: Prince of PersiaPrince of Persia enchanted me in that way a videogame can only completely do when you're young. I hadn't played other platformers, come to understand the common … [Read more...] about What’s the first game you really loved?
Mario teaches typing head
I hate to spoil a moment from the start of Octahedron, but it's too perfect an example of how this game works. You're tumbling down a dark tunnel, eternally falling like Alice heading to Wonderland, and for a while I thought this was just part of the introductory cutscene. Then I realized I could steer left and right as I fell, and when I tapped X suddenly a platform appeared beneath my feet and the game began. Making platforms is what Octahedron is about. As you work your way up through the levels of its flashing disco underworld you can summon a limited number of your own temporary platforms to fill the gaps between the ones it gives you. The amount you have recharges when you touch one of the those existing ledges, so it's a game of plotting how to get from one safe point to the next—while geometric spiders and bats and red lights that pulse to the rhythm of its trance soundtrack try to get you. There are plenty of complications (your platforms can slide horizontally, parts of … [Read more...] about Run out of platforms in Octahedron and you can just make your own
Tim Rogers is a game developer and writer. His next game is Videoball for PS4, Xbox One, and Steam. Do the Souls games have a Secret Design Formula? Well, yes. As far as I can tell, here it is: 1. Have good taste Now that I've used up my "say something snippy" quota for the week, I want to be serious about Bloodborne and the Souls games: I like them a lot. I like them because they have great action design, they have great level design, and they have great experience design. I'll talk about those three things in that order. If you are one of those people whose first instinct is to ask for a "short version" in the comments, here it is: Souls games are great because of action warm-ups. Put action warm-ups on everything. If you don't know or can't deduce what I mean when I say action warm-up, I'm sorry: you're going to have to read the long version. Controlling a humanoid character in a game has always been, for me, a mildly body-horrible experience. Some games try to make … [Read more...] about Bloodborne : You are the experience points
Video: Tim Tracy | Design: Collin Oguro- posted Feb 14, 2006 Some people might argue that the closer you get to video games, the farther you get from having a normal love life. But that's only because those people don't know that some pretty powerful romantic relationships have been portrayed in video games over the years. OK, so watching two people get all lovey-dovey in-game is no substitute for the real thing, but that doesn't mean the love of two game characters can't teach you valuable lessons about what to do, and in many cases, what not to do, and perhaps most importantly, whether or not you should totally beat up your twin brother. Without an equivalent to the "romantic comedy" movie in the video game world, love stories have popped up in a number of different genres, and sometimes in the most unlikely places. Most notably found in adventure games and RPGs, love can also be found in brawler, action adventure, and platforming games. And, like the love stories told in … [Read more...] about Great Loves
This week, we’re running a big list of what we — and a group of trusted friends — recently voted as the 500 best video games of all time. For the backstory, criteria, explanation of why Breath of the Wild isn’t on the list, etc., head to the beginning here: The 500 best games of all time. For numbers 300-201, scroll down. 300. Microsoft Flight Simulator (1982, PC) Though technically not the first flight simulator, Microsoft Flight Simulator revolutionized the simulation genre with how many real world variables it threw at players. The changing weather, time of day, new coordinate systems and a new engine were seen as so realistic at the time, the game's advertising claimed if it were any more lifelike "you'd need a license." 299. The Legend of Zelda: A Link Between Worlds (2013, Nintendo 3DS) The Legend of Zelda: A Link Between Worlds is one of the best classic Zelda games in the series. Building upon the series' dungeon design and overall presentation, A … [Read more...] about The 500 best games of all time: 300-201