Running around the larger maps means that you really need to coordinate with the rest of the team to cover all angles, but even with comms switched off this is far easier to accomplish when there's just six of you. I saw people filing into position behind various cars to cover our briefcase carrier on the Mall at the Pines map, and diligently regrouping when things didn't go our way. This is a nice change from my regular Multiplayer games, where everyone has one eye glued to their K/D, even when this means ignoring the strategies that would benefit the team and actually win matches. … [Read more...] about Smaller teams make for better matches in Cold War’s new Dropkick mode
Making games where to start
Best starting gun in Call of Duty: Black Ops Cold War Best field upgrades in Cold War Zombies Best Zombies starting gun in Black Ops Cold War No more messing around then, here’s the ideal loadout you should be bringing with you into Call of Duty: Black Ops Cold War’s Zombies mode. Remember – you want to have the Gallo SA12 levelled up as much as possible, so if you haven’t got all this, still use the gun. With how this game’s Prestige and progression works, you’ll receive unlocks no matter what mode you play. Here’s the best weapon loadout for Zombies: … [Read more...] about Cold War Zombies: Best loadout, weapons and field upgrades
Architect Morphologis runs a video series called An Architect Reviews focused on spaces inside of digital worlds, and their latest is about the spaces of Night City. It's an interesting tour of some of the major spaces in the game, starting with V's massive housing block, which Morphologis compares to the output of the 70s Japanese Metabolism movement, which focused on huge, semi-organic structures. They also call out other architecture movements like Brutalism, 1930s Asian art-deco, business architectures—all scattered across the city. … [Read more...] about What does an architect think of Cyberpunk 2077’s Night City?
This is what we'll be using to get charged, because Orbs are incredibly easy to create with multikills from Masterworked weapons. In solo play, running all masterworked weapons will see the floor littered with Orbs, and in group play you'll also benefit from the Orbs your allies create. At the very least your primary should be masterworked, unless it's an exotic with no catalyst, in which case consider swapping to whichever mod generates charges based on kills with that weapon. (For example, if you're running the hand cannon Hawkmoon you would choose the Precision Charge mod.) Side note: I strongly recommend running either Recuperation or Better Already armor mods on your boots, as these will provide healing whenever you collect an Orb. … [Read more...] about How to create a powerful Destiny 2 ‘Charged with Light’ build that works anywhere
My excitement for the Flow X13, as I'm sure shared by most, is not its AMD Ryzen 5980XS (low-power variant of the HX) chip or Nvidia GTX 1650 graphics, but that the ROG Flow X13 supports its very own external GPU. It's said that it shouldn't suffer from any external bandwidth issues, either, thanks to the use of a proprietary and awfully wide interface capable of 63 Gbps bandwidth. That's greater than even Thunderbolt 4, but arguably it does take up considerably more room than a Type-C port. … [Read more...] about The 7 announcements from CES 2021 that every PC gamer should know about