The island from Lost, that TV show about polar bears and time travel, has been painstaking recreated in Far Cry 5's Arcade map maker mode. As a huge fan of the show, I am genuinely in awe of YouTuber Un-Break-Able's work. Having played Ubisoft's dodgy official Lost game, it feels like he has done a better job of recreating the island than Ubisoft itself. There's the beach camp with its tents and graveyard area. There's its kitchen, and Charlie and Claire's tent complete with a guitar and crib. There's a Caves area, complete with its Adam and Eve skeletons. Venture further out into the jungle and you'll find the crashed Flight 815's cockpit section.Further out still and you'll reach the Dharma Swan station which you can go down to and explore. The Hatch, as it became known, is especially accurate - there's the sofa where Ana Lucia got shot, there's the cell where Henry Gale was imprisoned, the countdown clock and failsafe key. And on it goes. The Beechcraft, the medical station, the … [Read more...] about Someone’s built the island from Lost in Far Cry 5 Arcade and it’s better than Ubisoft’s own Lost game
When asked about The Crossing, Raphael Colantonio and Viktor Antonov, two of the game’s leads, liken it to an ex-girlfriend. They were passionate about the project. They still have love for it. When they walked away, it was painful. But they’d never go back. Rather, they took the lessons learned and applied them to the rest of their respective careers. The Crossing, at its core, was an experiment. It was a test to see if single-player and multiplayer could be one in the same, replacing a game’s AI with real-world players. It was also an homage to and examination of Paris — the city where both lived at the time. It was a risk, financially and commercially, that never came to fruition before Arkane Studios, on its own terms, cancelled the project. The team went on to develop the critically-acclaimed Dishonored series, and most recently Prey. The Crossing is in both the DNA of these games and Arkane itself. To find out what happened, we talked to some of the … [Read more...] about The story of The Crossing, Arkane’s lost game
A digital-only game based on licensed content is doomed to die right from the outset. At some point, months or years from now, that licensing agreement will expire - at which point the publisher can no longer sell the game. It will be summarily pulled from digital storefronts - sometimes with little or no warning - and is unlikely to ever resurface, unless the publisher is willing to negotiate those licensing deals all over again. Last December, a slew of Transformers games were suddenly removed from Steam and PSN (and later from the Xbox Marketplace) with no warning from publisher Activision. Among them was Transformers: Devastation by renowned developer PlatinumGames, which had only been released two years previously. Teenage Mutant Ninja Turtles and Marvel titles published by Activision have suffered a similar fate. Players who have previously bought and downloaded such games can still download them again. But even this exception may not apply forever. The fact is that you do not … [Read more...] about Where do downloadable games go when they die?
When I was in college, I took a Shakespeare class that nearly broke me. At first, it felt like I was trying to read a bowl of alphabet soup. My professor’s suggestion to read aloud didn’t help me find rhyme or meter, and even Cliff’s Notes couldn’t help me divine any meaning. I was lost and seriously considering dropping the class when, for reasons I still can’t explain, my perseverance magically paid off. As I read the third play in as many weeks, The Merchant of Venice, the words melted away. I met characters, read in their voices, cringed, fell in love. By the time the semester ended, I became, God help me, one of the 0.0000000001 percent of the population who actually enjoys reading Shakespeare. I don’t think much about Shakespeare these days, but when I do, here’s what I think of most: In the English literary canon, Shakespeare has the gravitational force of the sun, even though his characters had to speak, at least on the surface, like … [Read more...] about Game of the Year 2017: #7 Prey
Time for the little guy to shine Calling all fans of jump scares, here's some news that will make you scream with something other than flash-bang terror: indie horror and recreated childhood nightmare Five Night's at Freddy's has been picked up by Warner Brothers and will soon be getting its own feature film. How a game about hiding in a tiny room waiting to be attacked by animal-tronic terrors will work as a movie is yet to be seen, but if anyone can do it, it's the fine folks in Hollywood.Though a movie based on a game isn't anything new, in a sea of Tomb Raiders and Resident Evils, it's rare to see a small-scale indie title be offered the silver-screen treatment. That got us wondering what other indie games would make good films and what directors would make them shine. And oh boy, did we have a lot of thoughts. Here you'll find those very thoughts on what indie games deserve their own movies and the film-focused minds that would treat them right. Prev Page 1 of 11 Next Prev … [Read more...] about Other indie games that should get their own movies