EA's video, posted on Wednesday to announce the upcoming World War 2-based Battlefield V, began with an unexpected disclaimer: 'No weapon, gear or vehicle manufacturer is affiliated with or has sponsored or endorsed this game.' The publisher, like many that create military-themed games, has in the past worked with arms and vehicle manufacturers to include licensed products in its games. In 2012 EA hosted links to the websites of companies that sell and make assault weapons and tactical gear on the Medal of Honor Warfighter website, and sold a limited edition Medal of Honor-themed tomahawk as part of a charity drive to raise money for veterans and their families. In 2013 EA formally announced that the company would no longer be working with arms manufacturers, following an investigation into the use of gun licensing by video game companies published by Eurogamer. In that report an employee for Barrett, the American manufacturer of the M82 sniper rifle, admitted the company had licensing … [Read more...] about What’s behind that disclaimer at the start of Battlefield V’s new trailer?
Leading marines developing leaders
Tim Schafer, the designer of all-time PC Gamer favourites like Grim Fandango, Full Throttle and Day of the Tentacle received the BAFTA Fellowship last week in recognition of his creative contribution to games. Along with much of the staff at Double Fine, Schafer is currently working on a sequel to cult classic Psychonauts 2, which was successfully crowdfunded in January 2016. We never seem to pass up an opportunity to talk to Schafer, and at EGX Rezzed last Friday I sat down with him to ask how Psychonauts 2 is coming along and whether he'd be interested in remastering more of Lucasarts' treasure trove of adventure games—even if they weren't games he worked on. How does receiving the BAFTA Fellowship make you feel?Besides old? It's really nice. It's coming from an organisation that values creativity and tries to encourage that in a generation of young talent, and that's something I feel like we've always tried to do as a company, so it feels very relevant and important … [Read more...] about Tim Schafer talks Psychonauts 2 and more remasters of Lucasarts adventure games
“Lair was a genuine fuck-up by everybody involved, probably me the worst,” says Julian Eggebrecht, one of Factor 5’s co-founders, about the studio’s disappointing PlayStation 3 game. The approximately $25 million project, a game about dragons and fantasy warfare, took three years to develop, which included a yearlong delay. From faulty studio decisions, publisher strife and arguments regarding studio dynamics, Lair fought its way out from the studio that created it. Lair itself did not ruin Factor 5 — although the circumstances didn’t help — but it ended a relationship with Sony and left the studio dangling in searching of a follow-up project that never came. Before Lair The history of Lair intertwines with the history of Factor 5. Back in the late ‘80s, the German studio began working alongside Europe’s PC boom, plugging away on action games like Turrican (and its sequels) before switching over to consoles. In 1992, LucasArts and … [Read more...] about Lair: What went wrong