When I heard that Square Enix had sold Tomb Raider, Deus Ex, and three respected game studios to Embracer Group for $300 million, I instantly became that guy who knows exactly how much everything is worth but can only back up his valuations with rhetorical questions. $300 million? For Tomb Raider? And Deus Ex? Are they serious? It seems like a steal for Embracer, but in retrospect, just because my dad knows who Lara Croft is doesn't necessarily mean that the series is going to be profitable in the future. Sexy British artifact thieves are unfashionable—people want to play as miserable wretches named The Tarnished these days—and the kind of games Eidos-Montréal and Crystal Dynamics are best at making are very expensive to produce. Eidos-Montréal studio head David Anfossi said in 2018 (opens in new tab) that Shadow of the Tomb Raider cost as much as $100 million to make, and another $35 million to promote. It was half-off during Steam's Autumn Sale the same year it … [Read more...] about Is $300M for Tomb Raider and Deus Ex really that big of a steal?
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The big games from the last decade we forgot ever existed
Sometimes a game crashes and burns so loudly that it's impossible to ignore. But for others—following a flashy marketing campaign, maybe some preview events or E3 presentations—the release date passes, and soon after that they might as well cease to exist. They're played and reviewed, sure. And someone, somewhere, probably even loved them. But for the rest of us, they're forgotten until years later when someone mentions their name and we go, "Oh, yeah! That game! I forgot that came out." Here are some of the last decade's biggest games that disappeared from the public consciousness. Paragon Released: August 2016. Why we were excited: As someone who always bounced off MOBAs, like many others I had hopes that Epic's big-budget in-house entry into the genre, with its third-person shooter presentation, would be my best chance to finally become someone who understands what "jungling" means. Why we forgot it: Paragon had an identity problem. In response to … [Read more...] about The big games from the last decade we forgot ever existed
These Minecraft ancient city redesigns are gloriously green
As if the deep dark weren't daunting enough, intrepid builders are out here pulling off entire redesigns of Minecraft 1.19 's huge new ancient cities. You know, just a bit of light building between other projects. The massive ruined structures found deep underground are spooky by default: ruined pillars dotting the darkness, covered in sculk blocks and shriekers ready to summon a warden if you don't tip-toe through their territory. Maybe the wardens are only cranky because their homes are in disrepair though. Luckily, these builders are renovating the ancient cities back to their imagined former glory. Some have been completely overhauled with lush cave greenery to prove they used to be life-sustaining genuine cities. Others add lore of their own and light up the darkness with an abundance of bright blocks. At least one decided to keep the spooky feel. Maybe the ancient cities were always dangerous. The most audacious of these builders have even completed their builds in … [Read more...] about These Minecraft ancient city redesigns are gloriously green
Halo Infinite Update: Patch Changes How Armor Visors Work And More
343 has released the latest patch, or "drop pod," for Halo Infinite. The newest drop pod introduces several new features that many fans have been asking for and will take 2 GB or less to install. It brings changes to cosmetic items, multiplayer, menus, and more. Visors are now compatible across all armor cores. This change will apply to all the previously released visors and news ones moving forward. The Mark VII helmet has also been made compatible with several previously unavailable attachments. In addition, players can now view their challenges in-game. They'll need to pause the game, and the challenges should appear on the right-hand side. Challenge progress won't be visible during games but will be added in a future update. Here's a closer look at the full patch notes for the August drop pod: Multiplayer Players' shield volume has been reduced, even more so when they're out of sight. Choppers will no longer boost after being disabled by a Dynamo Grenade's EMP effect. … [Read more...] about Halo Infinite Update: Patch Changes How Armor Visors Work And More