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Cache Server 6.0 Release and Retrospective: Optimizing Import – Unity Blog

April 5, 2018 unity3d Leave a Comment

Cache Server makes creating with Unity faster by optimizing the asset-import processes either on your local machine or a dedicated server for teams working in a local area network. Version 6.0 of the remote Cache Server is now available and is a culmination of a six-month work on improving the quality and performance of the Cache Server. In fact, the improvement is so big that we decided a blog post is in order. Download Remote Cache Server now on GitHub, and read on to learn more. What problem does Cache Server solve? When using the Unity Editor, every time an asset is added or modified in a project, an import process is triggered. As your Unity team gets larger, this creates two issues. First, there will be more assets in the project, and second, the assets will change more frequently. Ultimately, you and your teammates lose valuable development time while the editor calculates and imports project changes. The problem is further compounded for multiplatform projects. When switching … [Read more...] about Cache Server 6.0 Release and Retrospective: Optimizing Import – Unity Blog

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