Denuvo, the folks behind the much-maligned DRM-strengthening software Denuvo Anti-Tamper, intend to block more shenanigans. On Wednesday they announced Denuvo Anti-Cheat, a new doodad for developers to tie into their games to bust cheats. They say it partially uses machine learning to detect cheaty behaviour–a trick used by others, including by Valve in Counter-Strike: Global Offensive–but don’t say much about its efficacy or any developers who are using it. I’m just mentioning it now so when, in the future, you see Denuvo Anti-Cheat in a game you don’t send me “WHY DIDN’T YOU TELL ME?” e-mails. Denuvo’s announcement says that their Anti-Cheat “makes use of the latest hardware security features offered by Intel and AMD, combined with machine learning of game-agnostic process metrics, to ensure no false positives and maximum detection of cheating.” So as well as trying to block cheats from sneaking into software where … [Read more...] about Do vu no? Denuvo making Anti-Cheat
Lacrosse play making software
From Software’s mysterious “Shadows Die Twice” project was officially unveiled today live on-stage at Microsoft’s E3 2018 press conference. Introducing Sekiro: Shadows Die Twice, the next major RPG project from the creators of Demon’s Souls, Dark Souls, and Bloodborne. Sekiro: Shadows Die Twice will be immediately familiar to those who have played From Software’s past action games, but unique in ways that should entice fans both new and old. In Sekiro, players take on the role of an afflicted ninja sporting a prosthetic arm. Yes, that’s the bony, bloody contraption shown in Sekiro‘s original teaser trailer from The Game Awards 2017. The arm can be used in a number of ways, transforming into a variety of weapons or even a shield mid-action.A surprise to everyone, it appears that Sekiro: Shadows Die Twice will be published by Activision of all companies. The news was confirmed in the announcement trailer shown during Microsoft’s … [Read more...] about Sekiro: Shadows Die Twice Announced by From Software
File photo: The first recovered Atari cartridge and packaging recovered from the old Alamogordo landfill are shown in Alamogordo, New Mexico, April 26, 2014. (REUTERS/Mark Wilson) Some of the best video games ever were made ages ago. Super Metroid, Planescape: Torment, Deus Ex, and hundreds of other amazing games were produced for platforms that don't really exist anymore. They were made for systems that used cartridges and PCs that ran Windows 95. Some have aged well and some haven't, but they've all made their mark on video game history. Unfortunately, you can't easily play them in their original forms on current systems. Consoles stopped using cartridges many moons ago, and what worked on Pentium-era Windows 95 PCs baffle Core i7-era Windows 10 machines. Add an unsettling trend of dismissiveness in archiving classic games and you run into the very real risk that some of the best video games ever will some day be lost, or remain just out of reach. Fortunately, you have … [Read more...] about How to play retro video games
Big Ant Studio’s next entry in the Casey Powell Lacrosse series is on the way, although the game received a delay, those interested in purchasing the game when it finally launches may now start preparing to tackle the various challenges required to obtain a Platinum trophy for the game. Over at psnprofiles.com, the website has revealed the full list of trophies available in the upcoming action game; this includes the rarity of each trophy. According to the list, Casey Powell Lacrosse 18 has twenty trophies in total (1 Platinum, 6 Gold, 10 Silver, and 10 Bronze). At first glance, the list of trophies looks small, despite a minimal list, several trophies offered in the game will require several hours to acquire. Nonetheless, this appears to be a relatively easy game to obtain a Platinum in (so long as you put in the effort of course). Several trophies featured in the game include scoring 25 dive shots, winning a game on the ‘All-American’ … [Read more...] about Casey Powell Lacrosse 18 Trophy List Announced
With weeks to go until the 2018 Game Developers Conference, organizers are pleased to announce the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2018 event, which helps emerging developers to show their games at GDC. Being honored as a winner is kind of a big deal, because -- as part of the Best in Play award program -- all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers. Now, each of these eight Best in Play award winners (listed below) will receive 2 All Access Passes to the 2019 Game Developers Conference. Winners will also receive special 'Best In Play' designations they can attach to their table at GDC 2018, where their games will be playable by all GDC attendees. And of course if you're a GDC All-Access Pass holder, you can directly contact all GDC Play exhibitors via the GDC Play Matchmaking … [Read more...] about Check out the winners of GDC Play 2018!