Fallout: New Vegas is officially 10 years old as of today, and there's no better way to celebrate than with a fresh trailer for its very own fan-led resurrection. The community of creators behind Fallout 4: New Vegas commemorated the decennial anniversary with a new gameplay trailer that shows off their work. If you haven't heard of the project before, it's exactly what it sounds like: an effort to bring the game world and story of Fallout: New Vegas, which was built on the fundamentals of Fallout 3, to Fallout 4 . The mod creators showed off an interaction with the infamous lottery-winning NPC earlier this year, but this is far and away the most of the mod we've seen so far. The trailer ranges across new-and-improved versions of familiar Mojave Wasteland landmarks, including Goodsprings and Primm. It also reintroduces some familiar faces, like your robot dog best friend Rex and that asshole Vulpes Inculta (pictured in the distance, just a few seconds before we all … [Read more...] about Celebrate Fallout: New Vegas’ 10th anniversary with this modern take on the original
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The horror of Vault 11
Nestled in the mountains, the door that leads to Vault 11 is the kind you see hammered onto a shack. It is rotting wood and nails and spider webs clinging on to existence like the people of Fallout's post-apocalyptic Mojave Wasteland. The Brotherhood of Steel have sent us here to find a differential pressure controller, one of the parts needed to repair their faulty air filtration system. The Brotherhood said nothing about the horrors inside. Vault 11 is unusual in that when you first arrive its main door, the one with the number 11 on it, the one would normally hiss and creak before pulling back and rolling sideways, is open. Most of the vaults you encounter throughout the Fallout games are locked shut, which makes sense. The vaults were designed to keep nuclear fallout out and happy dwellers in. Why is Vault 11's door open now? Through the main door, on the floor of a large entry room are four skeletons huddled together. Next to one is a 10mm pistol. Nearby is a terminal, one … [Read more...] about The horror of Vault 11
The Total Film Interview – Nicolas Cage
How do you get a grade-A movie star like Nicolas Cage to play an amoral gunrunner? Simple: put a pistol to his head. “Andrew Niccol picked up this Uzi machine-gun, pointed it at me and said, ‘Are you in this movie or not?’” grins Cage. “I said, ‘Well, yeah...’” For the record, the gun Lord Of War writer/ director Niccol used to coerce Cage was made of plastic, but Total Film wouldn’t have been surprised if it had been real. After all, we are talking about Nic Cage – a magnet for the strange and outlandish. This is a man who’s eaten live cockroaches (Vampire’s Kiss), experimented with binge-drinking (Leaving Las Vegas) and allegedly had his wisdom teeth removed without anaesthetic (Birdy), all in order to ramp his performances up an extra notch. He proposed to his first wife Patricia Arquette the day he met her, his second missus was Elvis’ daughter Lisa Marie Presley and his third – and current – better-half, Alice Kim, used to be a waitress at a sushi bar he ate at. Their first … [Read more...] about The Total Film Interview – Nicolas Cage
GamesMaster: The Inside Story
Every Sunday we present an article from our archives, either for you to discover for the first time or to get reacquainted with. This week, to mark the departure of the amazing Ellie Gibson from the Eurogamer editorial team, we give you her inside look at 90s favourite GamesMaster, an article typical of her incredible writing talents. We're going to miss you Ellie! Craig Munro's 10-year-old heart was pounding in his chest. The unfamiliar controller trembled in his sweaty grip. He stared wide-eyed at the screen, too nervous to blink, too terrified to breathe. Beside him his elder sister, Kirsty, hammered the buttons on her own controller like a rabid pianist. Craig watched the numbers tick up: 2, 3, 4...He thought of the letter that had brought him to this moment. The one he had written several months ago to the producers of GamesMaster, his favourite television show. "I drew an illustration of some guy from Nintendo World Cup on the NES scoring a goal," the adult Craig remembers today. … [Read more...] about GamesMaster: The Inside Story
How the ’90s family computer shaped a generation’s exposure to PC gaming
In 2009, as a young journalist, I got the opportunity to interview KISS bassist Gene Simmons. As I fretted over my questions ahead of the interview I dug out a yellowing paperback of Berke Breathed's comic Bloom County that had once belonged to my dad. In the world of Bloom County there's a fictional computer called the Banana Jr. 6000—a cheeky dig at Apple—and a glorious fake ad in which a cartoon Simmons gives it his full-tongued endorsement. When my interview was over, I timidly asked him to autograph my comic. Simmons, wearing an unforgettable pair of lurid snakeskin boots, was tickled. "Of course I know about Bloom County," he smiled while signing the page. "Of course ." Most of Bloom County has nothing to do with computers, but it was part of my early introduction to technology through my father, a hobbyist who spent most of his free time in the "computer room" at the back of the house. His domain was a dim, narrow space stacked with parts, manuals, comics, CD-ROMs … [Read more...] about How the ’90s family computer shaped a generation’s exposure to PC gaming