Every Sunday we present an article from our archives, either for you to discover for the first time or to get reacquainted with. This week, to mark the departure of the amazing Ellie Gibson from the Eurogamer editorial team, we give you her inside look at 90s favourite GamesMaster, an article typical of her incredible writing talents. We're going to miss you Ellie! Craig Munro's 10-year-old heart was pounding in his chest. The unfamiliar controller trembled in his sweaty grip. He stared wide-eyed at the screen, too nervous to blink, too terrified to breathe. Beside him his elder sister, Kirsty, hammered the buttons on her own controller like a rabid pianist. Craig watched the numbers tick up: 2, 3, 4...He thought of the letter that had brought him to this moment. The one he had written several months ago to the producers of GamesMaster, his favourite television show. "I drew an illustration of some guy from Nintendo World Cup on the NES scoring a goal," the adult Craig remembers today. … [Read more...] about GamesMaster: The Inside Story
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The joy of figuring it all out in Saturnalia
Talking about Saturnalia is hard. Every time the town reshuffles itself I think of another way I should say. Saturnalia is the latest game from the Italian micro-studio Santa Ragione, the people behind some of the most vibrant and fascinating and engrossing games I have ever played. These people make games that create obsessions in their players, and, actually, now I mention it, you can see that a little as the town reshuffles. Saturnalia is a game about exploring a small Sardinian town after dark, hurriedly pursuing your own tangle of agendas while being stalked by something awful and unstoppable and single-minded. You play one member of your gang after another, and when they're all captured by the stalker, the town, well, reshuffles. This reshuffling is brilliant to watch. And again it makes me think: honestly, how should I begin when I'm telling someone about this game? Sometimes the houses and streets move around as if they're brass fixtures set into grooves. It's a puzzle … [Read more...] about The joy of figuring it all out in Saturnalia
How the ’90s family computer shaped a generation’s exposure to PC gaming
In 2009, as a young journalist, I got the opportunity to interview KISS bassist Gene Simmons. As I fretted over my questions ahead of the interview I dug out a yellowing paperback of Berke Breathed's comic Bloom County that had once belonged to my dad. In the world of Bloom County there's a fictional computer called the Banana Jr. 6000—a cheeky dig at Apple—and a glorious fake ad in which a cartoon Simmons gives it his full-tongued endorsement. When my interview was over, I timidly asked him to autograph my comic. Simmons, wearing an unforgettable pair of lurid snakeskin boots, was tickled. "Of course I know about Bloom County," he smiled while signing the page. "Of course ." Most of Bloom County has nothing to do with computers, but it was part of my early introduction to technology through my father, a hobbyist who spent most of his free time in the "computer room" at the back of the house. His domain was a dim, narrow space stacked with parts, manuals, comics, CD-ROMs … [Read more...] about How the ’90s family computer shaped a generation’s exposure to PC gaming
Feral children and fantasy worlds: Chris & Laura Samnee’s Jonna and the Unpossible Monsters
After a 10-year run as one of Marvel's most celebrated artists, Chris Samnee is trading in superheroes for a raucous, dirty, tumbling adventure called Jonna and the Unpossible Monsters.The book stars Jonna and her sister, Rainbow, who venture off into a planet that has mysteriously dried up in order to search for their missing father.Created and co-written with his wife Laura Samnee, Jonna and the Unpossible Monsters is colored by his frequent colorist partner Matthew Wilson, and lettered by Crank!. After years in development (and a debut delayed due to COVID-19), Jonna and the Unpossible Monsters #1 goes on sale March 3 from Oni Press.Newsarama chatted with the Samnees about the series, the inspirations, the visuals, and how it all came together.Newsarama: Chris, Laura, in your own words, how would you describe Jonna and the Unpossible Monsters?Chris Samnee: It's the story of two sisters on a journey to find their missing father in a world where danger lurks around every … [Read more...] about Feral children and fantasy worlds: Chris & Laura Samnee’s Jonna and the Unpossible Monsters
The horror of Vault 11
Nestled in the mountains, the door that leads to Vault 11 is the kind you see hammered onto a shack. It is rotting wood and nails and spider webs clinging on to existence like the people of Fallout's post-apocalyptic Mojave Wasteland. The Brotherhood of Steel have sent us here to find a differential pressure controller, one of the parts needed to repair their faulty air filtration system. The Brotherhood said nothing about the horrors inside. Vault 11 is unusual in that when you first arrive its main door, the one with the number 11 on it, the one would normally hiss and creak before pulling back and rolling sideways, is open. Most of the vaults you encounter throughout the Fallout games are locked shut, which makes sense. The vaults were designed to keep nuclear fallout out and happy dwellers in. Why is Vault 11's door open now? Through the main door, on the floor of a large entry room are four skeletons huddled together. Next to one is a 10mm pistol. Nearby is a terminal, one … [Read more...] about The horror of Vault 11