Marvel's Cable ongoing title will end in June with Cable #12 from writer Gerry Duggan and artist Phil Noto. The series finale will pit young Cable, who has been part of the X-Men since he killed his older self, against his adult counterpart in a two-part story encompassing Cable #11 and 12. "While the rest of the X-Men gear up for the highly-anticipated Hellfire Gala, young Nathan Summers will have to contend with his grizzled war veteran future self in Cable #12," reads Marvel's official description of the Cable finale. "The past and future of Nathan Summers will finally collide in a game-changing confrontation that will set this iconic character on a new path!" Cable will be the second ongoing X-Men title to end since the start of the Dawn of X ' era (which has since transitioned into the current 'Reign of X' status quo), following the launch title Fallen Angels which ran for only six issues. The Hellfire Gala mentioned in the description is a special Krakoa … [Read more...] about Kid Cable takes on his adult self in series finale
Kid friendly cancun all inclusive
Leading Black voices of Intel offer advice for future technologists
In celebration of Black History Month this year, we've been getting in touch with some of the brilliant minds from behind the scenes at Intel. Marcus Kennedy and Steven Callender both take active roles in initiatives that seek to bolster diversity and inclusion across the board, and have kindly provided some insights about their inspirations, passions and aspirations. So, whether you're an aspiring technologist, or simply interested to see how Intel's working with its employees to raise the standard, we bring you two success stories from the voices of Intel employees, who are here to talk you through their journeys within the world of technology. Fair warning, I was already tearing up after the first answers. Marcus Kennedy General Manager of Intel's Gaming Division & Co-chair of Intel's Black Leadership Council After graduating with an Industrial Engineering degree from Florida State University and a handful of internships, I went to work for Kraft Foods in … [Read more...] about Leading Black voices of Intel offer advice for future technologists
GamesMaster: The Inside Story
Every Sunday we present an article from our archives, either for you to discover for the first time or to get reacquainted with. This week, to mark the departure of the amazing Ellie Gibson from the Eurogamer editorial team, we give you her inside look at 90s favourite GamesMaster, an article typical of her incredible writing talents. We're going to miss you Ellie! Craig Munro's 10-year-old heart was pounding in his chest. The unfamiliar controller trembled in his sweaty grip. He stared wide-eyed at the screen, too nervous to blink, too terrified to breathe. Beside him his elder sister, Kirsty, hammered the buttons on her own controller like a rabid pianist. Craig watched the numbers tick up: 2, 3, 4...He thought of the letter that had brought him to this moment. The one he had written several months ago to the producers of GamesMaster, his favourite television show. "I drew an illustration of some guy from Nintendo World Cup on the NES scoring a goal," the adult Craig remembers today. … [Read more...] about GamesMaster: The Inside Story
How the ’90s family computer shaped a generation’s exposure to PC gaming
In 2009, as a young journalist, I got the opportunity to interview KISS bassist Gene Simmons. As I fretted over my questions ahead of the interview I dug out a yellowing paperback of Berke Breathed's comic Bloom County that had once belonged to my dad. In the world of Bloom County there's a fictional computer called the Banana Jr. 6000—a cheeky dig at Apple—and a glorious fake ad in which a cartoon Simmons gives it his full-tongued endorsement. When my interview was over, I timidly asked him to autograph my comic. Simmons, wearing an unforgettable pair of lurid snakeskin boots, was tickled. "Of course I know about Bloom County," he smiled while signing the page. "Of course ." Most of Bloom County has nothing to do with computers, but it was part of my early introduction to technology through my father, a hobbyist who spent most of his free time in the "computer room" at the back of the house. His domain was a dim, narrow space stacked with parts, manuals, comics, CD-ROMs … [Read more...] about How the ’90s family computer shaped a generation’s exposure to PC gaming
The best Zelda games: Eurogamer editors’ choice
You've already had your say on the very best Zelda games as we celebrate the series' 30th anniversary - and you did a mighty fine job too, even if I'm fairly sure A Link to the Past belongs at the head of any list - so now it's our turn. We asked the Eurogamer editorial team to vote for their favourite Zelda games (though Wes abstained because he still doesn't know what a Nintendo is) and below you'll find the full top ten, along with some of our own musings. Can we get the games in their rightful order? Probably not... 10. A Link Between Worlds How brilliantly contradictory that one of the best original games on Nintendo's 3DS would be a 2D adventure game, and that one of the most daring Zelda entries would be the one that so closely aped one of its predecessors. It helps, of course, that the template was lifted from one of the greatest games in the series and, by extension, one of the finest games of all time. There's an endearing breeziness to A Link to the Past, a … [Read more...] about The best Zelda games: Eurogamer editors’ choice