Growing up in Naha, Okinawa, Masashi Takahashi fell in love with games, even if he was too young to properly play them. Sitting watching his two big brothers before he was able to properly read, Takahashi patiently watched them play through Final Fantasy 3, lending a hand whenever he could. "They were there to explain a lot of things - they described difficult words to me like 'chaos', like 'holy power'. These kinds of words I couldn't understand by myself, so they helped, and it was fun to watch them playing."It was an experience shared by an entire generation. Over in Kanagawa, young Yasunori Nishiki, only a month younger than Takahashi, would also watch his older brother play through Square's series, beginning with Final Fantasy 4 - "When I discovered that Kain had betrayed another character, it was a big shock!" he says - and the two have found themselves, all these years later, trying to rekindle some of that same magic, Takahashi in a producer role for the forthcoming RPG … [Read more...] about ‘We just created the game that we wanted to play as Japanese developers’
Just lost the game
Last week Monolith released an official statement announcing that as of 17th July, Shadow of War will no longer contain microtransactions. Buying Gold with real money will be gone for good on 8th May, and a couple of months later the market which erstwhile sold item chests, XP boosts and orcs for the Nemesis system will be dismantled completely. Apparently buying those orcs, rather than earning them in-game, "risked undermining the heart of our game," said Monolith, six months down the road from implementing that marketplace. Six months ago the press was saturated with headlines about a new wave of intrusive microtransactions. Communities expressed their outrage, share prices dropped, oceans turned blood red. Now it's increasingly populated by news of their subsequent removal. If it wasn't for fear of having one's naivety etched indelibly onto internet record, the great microtransaction withdrawal movement of 2017/18 might be enough for one to proclaim that the practice was dead. The … [Read more...] about Has the games industry turned tail on microtransactions?
Here's Mighty Goat, one of the many struggling streamers uploading reams of candy-coated Fortnite: Battle Royale videos to the internet every day. His library is manicured with startling efficiency—a legion of jump-pad highlights, cross-country snipes, and garish guides informing elementary school kids how to acquire the latest skins. But last month, in the middle of all that, he tried something different. "Look, I know everyone and their mother plays Battle Royale right now, but we're gonna play the new—well I guess it's not new—but it's new to me, Save The World," he says. "It's like the campaign version of Fortnite. I've never played it. I've never even seen videos on it."It's both funny and tragic to watch a career SEO miner play through the version of Fortnite Epic spent six years developing—the soul of what this game was long before Drake, Travis Scott, and JuJu Smith-Schuster showed up. My favorites are the comments that dot Mighty Goat's videos; they're … [Read more...] about How Fortnite PvE fans feel about Battle Royale taking over the game they love
Twenty years after its release, Resident Evil 2 is looked at as one of the iconic games of the era. Its chilling environments, macabre story, and hideous creatures still put a chill down my spine. However, RE2 was almost a very different game. Development started just a month after the original game was completed and the projected release date was May 1997. However, due to the breakaway success of Resident Evil, the whole project was reevaluated, and the original version of RE2 was scrapped at around 60-80% completion. Very few assets were reused from this first version, and the final product was radically different in story, environment, and structure than it was initially intended to be. Fans call this first take of the game Resident Evil 1.5 (which is what we'll use to refer to this version in the article), and below we go in-depth about this lost version of Resident Evil 2. Resident Evil 1.5: The Characters A lot of the aspects of Resident Evil 1.5 feel like a mirror version of … [Read more...] about Resident Evil 1.5: Everything You Need to Know About The Game Resident Evil 2 Could Have Been
Four days from today, Nintendo's latest console will go on sale. A little over four years since the launch of Wii U, a little over four months since Nintendo announced Switch, and to many, the system seems like a breath of fresh air — a game console Transformer full of potential with a steady stream of software to back it up. To some, though, the system seems incomplete. From early reports of controllers that don't properly sync to a limited launch lineup, a lack of non-game apps like Netflix, a missing Virtual Console library and lingering questions about the online service, there's a simplicity to Switch's launch that recalls the '90s — Zelda is Mario 64, and if you don't want that or a few other games, you might not need the system right away. In time, Nintendo will address those issues. Yet more than most consoles, Switch remains a bit of a mystery at launch. Are motion controls going to be a big part of it? What type of player will Switch developers cater to? And will … [Read more...] about What the game industry thinks of Nintendo’s Switch