Which is the best version of Minecraft? That’s not an easy question to answer. For the majority of players the answer is whichever version you’re used to. But what about new players or players looking to jump from a different platform? That’s where things get a little more complicated. Two games, similar features, an ocean of difference. ModsBoth versions of Minecraft support mods. That said, as the Java Edition has been around since 2010, versus the Windows 10 release in 2015, there are a great deal more mods available for the first incarnation. And if I can put my subjective hat on for a second, the quality of the mods for Java are of a higher standard to that of Windows 10. The Windows 10 Edition was, after all, originally designed for mobile, so the modding scene will forever be playing catch up. Winner: Java Edition CostJava Edition costs a set price of £17.95 in the UK, while Windows 10 Edition sets you back £22.49 on the Windows Store if … [Read more...] about Minecraft: Java Edition vs Windows 10
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In part one of this article series we took a bird’s eye look at various client-server strategies for action multiplayer games. We then highlighted the advantages of running an hybrid solution with SmartFoxServer 2X and Unity on the server side to combine the best of both worlds. In this second part we’ll be looking at the details of implementing such a solution, the potential difficulties and how to overcome them. If you have skipped the first article we highly recommend to go back and read it, before you proceed. » The basic architecture To get started let’s review the basic architecture diagram from the previous article: In this solution SmartFoxServer 2X acts as the main connection point for all clients, managing the session’s life cycle, providing the lobby and match making services etc., and orchestrating the creation and destruction of Unity servers. Unity engines are attached to game Rooms to handle their … [Read more...] about Best of both worlds: SFS2X + server side Unity for realtime games (p2)
The biggest issue with board gaming has always been finding other players. Even when you do track down some potential opponents, pinning them to an agreed time and place can still be tricky. As a result, there have been services to co-ordinate online play since the earliest days of the internet. Nowadays they’ve proliferated and become much more polished and usable. If there’s a game you want to play, you’re almost certain to find some software that lets you, often free or for a pittance. Here are five of our favourites.Tabletop SimulatorTabletop Simulator Best for: Real-time games on the internetSpeed: Real-time onlyRules: Not enforcedTop Titles: Star Wars Destiny, Cosmic EncounterThis looks more like a physics engine than a board game client. Your view shows a game table, and you use the mouse to manipulate game components, draw cards, roll dice. It feels odd at first, but it's a stroke of genius. It allows the client to simulate pretty much any … [Read more...] about The best ways to play board games on PC
If you haven’t started your first game and you might be a little bit scared we’re going to talk about how to overcome that, coming up. What’s up guys Tim Ruswick here from Game Dev Underground helping you build finish and launch better games. Today we’re going to be talking about something that’s really cool because I think it holds a lot of people back. (Video Transcription) And this is being scared of starting. Now I posted a video a while back called are you right when do you know whether you’re ready to start and I’ll link that above. And that was basically the premise of start now start now. But there were a few comments and messages that I got about that and a lot of people are still scared like they I think they understood the point of the video but they didn’t quite they just assumed that it was different than you know their situation. And and they were scared to start. So I figured I’d make a video kind of go through it and … [Read more...] about Are You Scared Of Starting Your First Game?