The wording regarding PlayStation copies of Cyberpunk 2077 suggests that, as early reports indicated, refunding the game on PS4 and PS5 may be more difficult than it will be on Xbox consoles. As previously reported, players have received mixed messages from PlayStation customer support representatives, with some refunds being denied on the grounds that Cyberpunk no longer falls under the "faulty" content exception for digital games now that CD Projekt Red has promised to patch the game substantially in January and February. … [Read more...] about CD Project Red says “next steps” for refunds on Cyberpunk 2077 coming soon
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Dark Forces was more than a Star Wars-themed Doom clone
So while there are obvious similarities to Doom, from the coloured keycards to the intricate, maze-like levels, Dark Forces uses a bespoke engine that was written completely from scratch, led by programmer Ray Gresko. You can look up and down, which was still a rarity in first-person shooters in the mid-to-late ’90s. And levels feature multiple floors, which was difficult to achieve at the time. Dark Forces isn’t remembered for being a pioneering game in terms of its technology, but LucasArts was doing some really innovative stuff here. There’s even some basic platforming, requiring you to leap between objects and sidle along narrow platforms. I mean, it isn’t much fun, but it’s just another example of how Dark Forces took things beyond what id was capable of before it released Quake. … [Read more...] about Dark Forces was more than a Star Wars-themed Doom clone
Control hits Xbox Game Pass for PC this week
Control was a brilliant and weird return to form for Remedy, with James describing it as "a doozy" in his review—that means it's good. In addition to being a fun game to play, it's also one of the best showcases for ray tracing, so if you've recently purchased a capable card, it's something you probably want to investigate. … [Read more...] about Control hits Xbox Game Pass for PC this week
Cold War Zombies: Best loadout, weapons and field upgrades
Optic: None Muzzle: Flash Cone 12 Ga Barrel: 24.8” Task Force Body: Ember Sighting Point (or Mounted Flashlight) Magazine: Stanag 12 Rnd Tube Handle: None Stock: Marathon Stock So, we’re going with a maximised salvage and equipment drop rate in this loadout, which is massively beneficial throughout the game but especially in later rounds. The more salvage you get, the easier it is to armour up, upgrade your gun rarity, and buy killstreaks. Basically, you want as much gear as possible, and the bonuses from other attachments don’t make as much of a difference. That’s why the flashlight is here, as well as the 12-round Tube magazine to minimise reload requirements. We want speed too, so our Marathon Stock will stack really well with things like Stamin-Up to get us moving around the map faster. … [Read more...] about Cold War Zombies: Best loadout, weapons and field upgrades
The state of Magic: The Gathering Arena in 2021
But as lockdown continues in many parts of the world and the future of public, in-person events remains foggy, it's easy to wonder why this growing online community isn't receiving more attention. Arena contains the potential to be more than a neat alternative to tabletop play in the post-COVID Magic ecosystem. The players certainly want it, but Wizards of the Coast seems content to leave them in the sideboard. … [Read more...] about The state of Magic: The Gathering Arena in 2021