I want to build a board game that matches players with similar skill levels against each other. Take for example a chess iOS app. Log in, and the game pairs you up against someone with a similar elo rating. But there's a network infrastructure they're using. I haven't been able to find a suggestion for what kind of network architecture I should use. I've tried Google and searching on YouTube for how to build a multiplayer solution, and I haven't been able to find anything specific. The closest thing I have is to just use the built-in GameKit features Apple offers. Otherwise I have to use some things called REST, SOAP, Amazon AWS, or Unity's UNET multiplayer matchmaking service. And that's all fine, but I haven't been able to find any specific directions on how to use those services. What I'm trying to say: There doesn't seem to be a stock, default solution for multiplayer matchmaking in 2018. What should I use? What can I use? Should I just stick to the basic Game Center … [Read more...] about How do you build a matchmaking service for an iOS turn-based board game?
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Black Mirror episode “Nosedive,” the harrowing tale of social media-fueled anxiety from the sci-fi show’s third season, is now a board game. It’s also called Nosedive, and challenges players “to create a ‘perfect’ life by collecting Lifestyle Cards, while avoiding any ‘dings’ to their Social Score.” While that may sound like pure, waking hell, based on how things went in the board game’s namesake episode of the show, Nosedive’s official announcement promises “light social and strategic gameplay that is engaging, interactive and accessible for new players.” The board game has a companion mobile app for Android and iOS that features more than 1,000 “experiences” that help determine your social standing with other players. Games, designed for between three and six players, typically take about 45 minutes to play, the publisher says. Nosedive is published by Asmodee and will be available at … [Read more...] about Black Mirror’s nightmarish social media episode is now a board game
Board games and tabletop games have evolved so far beyond the classics like Monopoly and Life - now providing a plethora of experiences from quick, ten-minute long games to lengthy strategy adventures with various, carefully structured areas of play to consider. There are also dozens of video game adaptations, and games which require a mobile phone to play! Board games are a great way to socialise with friends, and can often be combined with [insert your drink of choice here] to create a brilliant evening of entertainment.Once seen as slightly nerdy, there's no longer a stigma around board games, card games, or tabletop gaming, so it's a great option to have ready for a party or family gathering. But with so many options and loads of different games to consider, you might be wondering where to even start. Hopefully, I can address some of that today. And if you're looking for more recommendations, here are the best board games you can play in 2018.What are modern board games and … [Read more...] about How to start with board games, tabletop, and card games (and what games are best)
I’m slightly embarrassed to admit that the mobile game I play the most is Solitaire. Solitaire is a great game to play when you are waiting to board an airplane or when trying to fall asleep in a hotel. I do both of those things quite often. The first mobile Solitaire game I played had great graphics and some good features. It also did a few things that annoyed me such as having slow animations when “undoing” moves and not having a feature that quickly completed the hand once all cards were exposed (a Solitaire hand is "solved" once all cards are face up), Then one day, after Apple upgraded iOS, the game just kept crashing on startup. This kept up for a few days. Because I was traveling that week, I was having some serious withdrawals. So I ended up trying a few competitive Solitaire games and finding one that not only worked with the latest iOS, but also had fast undo animations and the autocomplete feature. I ended up … [Read more...] about Mobile Game Lesson
Unlike previous years, there were no zingers in the world of mobile games during 2017. That’s not to say nothing happened, of course. Plenty did, but looking back, it was more a case of accelerating trends and future potential than headline-grabbing news such as Activision Blizzard’s $5.9 billion deal for King in 2015, or Nintendo’s first mobile game and Pokemon Go’s success in 2016. So here are six of the year’s most significant trends; ones you’ll likely to see more of in 2018 too. Mobile eSports Is mobile eSports now a thing? Plenty of developers think so, and 2017 saw long term proponents such as Super Evil Megacorp finessing their activity. It’s just closed out the World Champions for its mobile MOBA Vainglory in Singapore, also previewing the 5v5 mode that will launch next year. Similarly Finnish developer Critical Force announced 30 million downloads of its Counter-Strike-inspired shooter Critical Ops, adding eSports investor and … [Read more...] about 6 of the most significant mobile game trends in 2017