With the addition of Overwatch Role Queue, we’ve seen the first major shift in Quick Play since the game’s inception restricted heroes to one player each per team. Now, the format has shifted yet again, forcing players to choose between Tank, Damage, or Support before queueing up for a match. The shift in team compositions and player attitude has been positively wonderful. Why was Overwatch Role Queue created? Blizzard says that it created the Overwatch Role Queue to “create an environment that fosters teamwork.” This statement implies (perhaps accidentally) that the previous system didn’t foster teamwork, and that’s honestly not too much of a stretch. ALSO: Forsen says Overwatch Role Queue ‘should have happened years ago’ Role Queue will also affect balance significantly. Now that there can only be two of each role in every Quick Play and Competitive Game, Blizzard doesn’t … [Read more...] about Overwatch Role Queue has made Quick Play great again
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From Software’s mysterious “Shadows Die Twice” project was officially unveiled today live on-stage at Microsoft’s E3 2018 press conference. Introducing Sekiro: Shadows Die Twice, the next major RPG project from the creators of Demon’s Souls, Dark Souls, and Bloodborne. Sekiro: Shadows Die Twice will be immediately familiar to those who have played From Software’s past action games, but unique in ways that should entice fans both new and old. In Sekiro, players take on the role of an afflicted ninja sporting a prosthetic arm. Yes, that’s the bony, bloody contraption shown in Sekiro‘s original teaser trailer from The Game Awards 2017. The arm can be used in a number of ways, transforming into a variety of weapons or even a shield mid-action.A surprise to everyone, it appears that Sekiro: Shadows Die Twice will be published by Activision of all companies. The news was confirmed in the announcement trailer shown during Microsoft’s … [Read more...] about Sekiro: Shadows Die Twice Announced by From Software
Terraforming Mars was one of my favorite board games of 2016. It’s a game of interesting scope with a lot of viable strategies—from ultra-focused economic engines to agile generalist and opportunist builds. It’s an experience I’d recommend to almost anyone interested in this type of complex economic strategy board game, or the concept. Its only real downsides are its lengthy setup and roughly two-hour playtime. I recently got a chance to spend some time with an unfinished build of the upcoming digital edition, and it really solves one of my problems with the game.If you’re not familiar, let me give you the rundown. You and your opponents are megacorporations in the far future, all preparing for the daunting task of terraforming our celestial neighbor into a place fit for human habitation. You’ll heat up Mars, increase the amount of oxygen in its atmosphere, green its surface, erect arcologies, build orbital infrastructure, and fill oceans. Those who … [Read more...] about Terraforming Mars digital is a quick-playing alternative to tabletop
File photo: The first recovered Atari cartridge and packaging recovered from the old Alamogordo landfill are shown in Alamogordo, New Mexico, April 26, 2014. (REUTERS/Mark Wilson) Some of the best video games ever were made ages ago. Super Metroid, Planescape: Torment, Deus Ex, and hundreds of other amazing games were produced for platforms that don't really exist anymore. They were made for systems that used cartridges and PCs that ran Windows 95. Some have aged well and some haven't, but they've all made their mark on video game history. Unfortunately, you can't easily play them in their original forms on current systems. Consoles stopped using cartridges many moons ago, and what worked on Pentium-era Windows 95 PCs baffle Core i7-era Windows 10 machines. Add an unsettling trend of dismissiveness in archiving classic games and you run into the very real risk that some of the best video games ever will some day be lost, or remain just out of reach. Fortunately, you have … [Read more...] about How to play retro video games
Heads up, GDC attendees: 2018 Game Developers Conference organizers want you to know that the popular GDC Pitch event will once again be a part of the GDC Play emerging/independent developer showcase at the conference this March! GDC Pitch is a special event designed to help select participants practice their pitching skills -- in front of a live audience of GDC attendees! It's significant because a great pitch can secure the future of your studio, or ensure your game has the resources to reach the players who will appreciate it most. Here's how GDC Pitch works: Game developers that register to exhibit their game in GDC Play 2018 by February 16th may be selected to receive pitching advice and coaching, then pitch their game an opinionated panel of investors and publishers in front of an audience. No pressure! GDC Pitch will once again be hosted by Jason Della Rocca of investment platform Execution … [Read more...] about Come see GDC Play devs hone their pitching skills at GDC Pitch 2018!