If you're looking for slightly more colourful arms, however, some modders have resorted to changing the colour of existing Cyberpunk 2077 cyberware (such as turning the gorilla arms red, or changing the projectile launcher to a metallic brown), while one has even managed to fish out Moxx gang member Rita's arms to put on your own player. Available in a variety of colours with spiked and non-spiked variants, Cyberkitsch Cyberarms by dae swaps out your gorilla arms for some true street-fashion cyberware (although be warned, the mod page is a little NSFW). … [Read more...] about Cyberpunk 2077 modders are massively improving player customisation
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In the long term, though, the RTX 3070 will likely offer more future-proofing than the RTX 3060 Ti for Ultra quality fiends, especially when it comes to staying firmly above the 60fps line. With games such as Assassin’s Creed Valhalla and Total War: Three Kingdoms already pushing the RTX 3060 Ti just below 60fps on max settings, those numbers are only likely to fall further as games get progressively more demanding. The extra horsepower afforded by the RTX 3070, on the other hand, will almost certainly let you carry on playing games at 60fps on max settings for a little while longer – although quite how much longer is difficult to say given that Valhalla still has its fair share of dips below the 60fps mark. … [Read more...] about Nvidia RTX 3070 vs 3060 Ti: how do they compare?
Some of the best changes revolve around the map’s B Site. As you can see from the before and after pics above, the main choke point from Garage is a whole lot wider, making it easier for attackers to push through. They’ve also extended the Spike plant zone boundary a tiny bit, which now allows attackers defend the Spike from Garage. This is a huge and very welcome change, as previously you’d need to hide somewhere on site or up on the high ground to be able to catch defenders trying to defuse. … [Read more...] about Valorant map Split is no longer an attackers’ nightmare
Time management is further complicated by the fact that the shields appear in the field sporadically. You must keep a constant eye on the elegant radar, which is overlaid in the centre of your screen, in order to see where the next shield has popped up. In the final seconds of a stage a new and powerful enemy, Magus Domus, appears. Like Spelunky's ghost, Domus cannot be destroyed, so, in the moments when you're at your most frantic, trying to finish up your remaining tasks before the clock runs out, you're simultaneously forced to flee an all-powerful space mage, whose quips ("My mother hits me harder than that.") will add insult to any injury he manages to inflict. … [Read more...] about Bezier review
Genshin Impact developer Mihoyo has released a small Q&A giving players a look at some of the quality of life changes coming in Update 1.3. The most interesting are the ones that involve resin, with the developer now confirming that resin costs for events will be permanently reduced and that players will get an extra source of fragile resin from the battle pass. … [Read more...] about Next Genshin Impact Update Will Add Resin To Battle Pass Rewards