CD Projekt Red showcases its reputation for dedication yet again as it releases yet another update for The Witcher 3 on the PS4 and PS4 Pro. It's amazing how the game is still being supported by the Polish studio three years after originally being released in 2015. The new patch mostly aims to improve performance for PS4 Pro players, after players complained of problems arising from the previous update last month. The Witcher 3 PS4 Update 1.62: Fixes For Previous Patch The previous patch finally introduced HDR support for The Witcher 3 players on the PS4 and PS4 Pro. Xbox One and PC players already received the same treatment a while back. It also brought further game optimizations and bug fixes. Unfortunately, players came to realize that the update also caused a problem with reduced foliage draw distance when the game was running in 4K on the PS4 Pro. Ironically, the HDR support patch made the game look better and worse at the same time. Fast-forward to the present and CD Projekt Red … [Read more...] about The Witcher 3 PS4 Update 1.62 Improves Performance on PS4 Pro
God Of War launched with great critical acclaim from critics and gamers alike but, the game saw FPS drops on PS4 Pro’s 4K mode despite running at solid 30 FPS on base PS4 but with 1.12 patch rolled out, God Of War frame rate test reveals improved performance on PS4 Pro’s 4K mode. The God Of War frame rate test, courtesy of VG Tech, compares the frame rates of the game for the base PS4, PS4 Pro performance mode and PS4 Pro resolution mode. As you can see in the video below, the God Of War frame rate test reveals that the game’s performance om PS4 Pro’s 4K mode is near flawless 30 FPS. The video compares all three modes side by side. In the beginning, the base PS4 version and PS4 Pro resolution mode hold up the 30 FPS mark flawlessly, however, when Kratos faces Draugrs the FPS dips just a little bit but as it progresses it comes back to 30 FPS and after that, no Major FPS drops were noticed. As for the performance mode, the game holds between 45- 60 FPS mark … [Read more...] about God Of War Frame Rate Test Reveals Improved Performance On PS4 Pro 4K Mode
AMD took the CPU and APU market by surprise with its Ryzen APUs and CPUs, however, there is a bit of throttling issue in Ryzen Mobile APU which causes the performance to drop, however, this can be fixed which in turns improves performance by 30%. The fix for Ryzen Mobile APU throttling comes from Youtuber “TechEpiphany”. He explains the fix for the throttling in Ryzen Mobile APU in the video below which will improve performance by 30% and claims that the throttling is just stupid and AMD can easily fix this. Speaking on AMD Ryzen, while Ryzen 2000 products haven’t launched yet into the market but some PC enthusiasts have already got their hands on them and are overclocking them to see just how far AMD Ryzen 2000 CPUs can be pushed. One particular PC enthusiast by the name of “TSAIK” recently submitted his results for overclocking AMD Ryzen 5 2600X and Ryzen 7 2700X at 5.8 GHz across all cores using liquid nitrogen as a colling method. Furthermore, while … [Read more...] about Ryzen Mobile APU Throttling Fix Improves Performance By 30%
We like the Switch version of the Doom 2016. We respect its remarkable technological achievements and we're blown away by the fact that a playable version of this game exists at all for Nintendo's hybrid machine, but the fact is that the game has issues. The drop from 60fps to half-refresh was inevitable, but the impact to resolution and wobbly performance detracted significantly from the overall experience. Last week, developer Panic Button released a patch for the title and to say that people were excited about its potential would be a vast understatement - our social media was awash with demands to re-test the title, with many believing they were seeing some profound improvements in the revised code. But what has actually been delivered? The patch notes suggest that developer Panic Button has 'increased the average resolution in lower-res areas of the game', which is a welcome upgrade. In shoehorning a modern game engine onto a mobile chipset, Doom's pixel-count is highly variable. … [Read more...] about Does Switch’s new Doom patch improve performance?
At the start of every Playerunknown’s Battlegrounds match, players wake up confused and hungover after a fierce night on the lash at their stag and hen parties. They blink, squint at the 99 other zombies, search in vain for a Red Bull or ideally a fried breakfast, then pass out before awaking on a plane. This will change, a little. With the next update (currently live on the test servers), the game will split players in the loading lobby between several different areas of the map. Having 100 people in the same spot harms performance too much, the devs say, so they’re spreading people out. Guns will be removed from the lobby too. “Lots of interaction among multiple players in such a small area had a high impact on the servers,” developers PUBG Corp said in this morning’s Plunkbat test server notes. “To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, … [Read more...] about Playerunknown’s Battlegrounds disarms and divides lobby to improve performance