The New York Yankees weren’t the first sports team to don pinstripes, but the distinctive pattern is as closely associated with the baseball club as it is with boardroom suits. The Yankees’ home uniform, a simple design featuring thin navy stripes on a white background, is an enduring classic: It has barely changed in more than a century. Basic though it is, the pinstriped design presents some challenges for the makers of baseball video games. In the kind of discussion that happens all the time at studios working on sports titles, the developers of R.B.I. Baseball at Major League Baseball Advanced Media were debating last fall how best to bring the Yankees’ uniform to life in the game. Areas where the pinstripes met a seam didn’t look quite right, so the team fetched some nearby reference material. “We walked down the hall to Billy, who does all of our merchandise stuff — he manages the shop, he gets all the jerseys through,” recalls Peter … [Read more...] about Exclusive: Why MLB decided to develop R.B.I. Baseball 18 itself
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Pimax shocked the VR world earlier last year by smashing its crowdfunding goals with the announcement of its 8K VR headset. Essentially two 4K panels for an effective resolution of 4K per eye, and Pimax was adamant that it had achieved 200-degree field of view. Pimax also said that it had eliminated the screen-door effect and related motion sickness due to slow tracking. Well, I got to try it in real life today, and here's what I found. 200-degree FOV is the real deal. I didn't expect it to make such a profound difference in experience, but it did. Trying on the lower resolution 5K headset which also had 200-degree FOV, the immersion was immediate and intense. Yes, you still see the pixels, and they look fine and sharp, but they're there. That didn't matter, because the FOV was so enveloping that it changed the way I was behaving. My head and eyes worked together like they would in real life. On the original Rift and Vive, I found that i had to consciously move my head much more … [Read more...] about I tried Pimax’s 5K and 8K VR headset with 200-degree field of view
It looks slick, doesn’t it? A polished SWAT squad that knows exactly when to move and which angles to cover. When Door Kickers comes together it’s a fluid dance of flash grenades, muzzle flashes, and dead terrorists. The problem is that you start each mission with two left feet. The short video above is the result of more than two hours of testing and probing, trial and error, and many trips back to the drawing board. Polishing it off was genuinely one of the best feelings I had with a mouse and keyboard in 2017. Quite impressive for a game that came out in 2014. It was the release of a side-scrolling spin-off called Action Squad that brought me back to Door Kickers and, having played a bit when it first released, I wanted to see if I was still any good. The stage was 255th Precinct, a mission with 16 terrorists packed into an overrun police station. I had to clear them all without dying to get three stars and make sure the hostage they were holding kept his … [Read more...] about Why cracking a tough mission in 2014’s Door Kickers is one of the best things I did last year
Horizon Zero Dawn is easily among the best games of 2017, with its gorgeously verdant post-post-apocalypse, tense cat-and-mouse encounters with colossal robo-animals, and a main character by the name of Aloy who quickly cemented herself as one of gaming's greatest female leads. Our reviewer Zoe describes Aloy perfectly: "She’s tenacious, with a shard of fury inside... playing her feels like you’re teaming up with someone ambitious and intelligent." Much of Aloy's popularity with critics and fans is thanks to the work of the person who portrays her: voice actor and writer Ashly Burch. Even if you didn't already know Burch from her early days as the central mischief maker in Hey Ash Whatcha Playin', you've no doubt heard her voice in plenty of games (like Chloe Price in Life is Strange, Cassie Cage in Mortal Kombat X, Miss Pauling in Team Fortress 2) and cartoons (Enid in OK K.O.!, Sasha Blouse in Attack on Titan) alike. We got the chance to talk to Burch about her portrayal … [Read more...] about ‘I wasn’t some hired gun who was just brought in to scream’
Horizon Zero Dawn is easily among the best games of 2017, with its gorgeously verdant post-post-apocalypse, tense cat-and-mouse encounters with colossal robo-animals, and a main character by the name of Aloy who quickly cemented herself as one of gaming's greatest female leads. Our reviewer Zoe describes Aloy perfectly: "She’s tenacious, with a shard of fury inside... playing her feels like you’re teaming up with someone ambitious and intelligent." Much of Aloy's popularity with critics and fans is thanks to the work of the person who portrays her: voice actor and writer Ashly Burch.Even if you didn't already know Burch from her early days as the central mischief maker in Hey Ash Whatcha Playin', you've no doubt heard her voice in plenty of games (like Chloe Price in Life is Strange, Cassie Cage in Mortal Kombat X, Miss Pauling in Team Fortress 2) and cartoons (Enid in OK K.O.!, Sasha Blouse in Attack on Titan) alike. We got the chance to talk to Burch about her portrayal … [Read more...] about “I wasn’t some hired gun who was just brought in to scream” – voice actor Ashly Burch on becoming Horizon Zero Dawn’s Aloy
Obviously I'm not about to suggest anyone actually needs to drop 150 bucks on Microsoft's new Xbox Elite controller. Nor am I about to endorse the idea that its subtle ergonomic improvements and extra paddles are going to radically improve your performance. But, having spent a little time with it today here at E3, I can see why some PC gamers are going to be able to make a reasonable case for owning one of these, despite the eye-watering price point.Those people will likely be the same ones who happily shell out a similar amount for a Razer Ourobos mouse, despite much cheaper models being perfectly serviceable. Some people just like the idea of having the high end, particularly if it comes with a suite of new features to muck about with. And the Xbox Elite certainly has those.The first thing you notice as you pick it up is the new silver D-pad, which looks like a robot's innie belly button and features nine angled planes for your thumb to slide over. The idea is it's easier to pull off … [Read more...] about I tried Microsoft’s $150 new controller (and I liked it)
While the rest of the team made their way through the endless sea of games, I went and visited Intel to demo its new partnership with HTC on a true wireless solution for its Vive VR headset.The prototype was a retail Vive headset that had its wires plugged into a WiGig unit Intel created that provided both image lines and power. There was no mention of how long the unit could stay powered, but expect a retail version to last at least 2 hours.I was given a chance to play Space Pirate Trainer, a game where you shoot and block incoming attacks from an endless swarm of drones. The game gets intense and was the perfect demo for showcasing the free movement that comes with a WiGig equipped Vive.WiGig is a new standard based on 802.11ad which transfers at gigabit rates over a 60GHz spectrum. While the spectrum is uncluttered, it does require decent line of sight. Intel says that its WiGig transmitter and receiver used on the Vive has a latency of less than 7ms and is enough for a fluid VR … [Read more...] about I tried Intel’s wireless Vive VR headset, and I want one
This seems so elementary as to be obvious: You want to hit the other player until they're out of life. However, folks tend not to think it through much further than that. There is something about the fighting game that makes people just smack all the buttons and hope for the best. You don't have to abandon hope like that. We want you to understand not just that learning these games is complicated, but that if you play video games, you’re probably quite capable of doing so. Let's break it down. Victory in Street Fighter 5 comes down to outmaneuvering, outguessing and doing damage more efficiently than your opponent. We'll run through these concepts very quickly. Outmaneuvering If you've ever watched tournament matches, you've probably witnessed two world-class talents seemingly wasting their time by shuffling back and forth. What they're doing, like boxers, is jockeying for position. Each character has a place they want to be. You don't want to be far away from Dhalsim. Nor do you … [Read more...] about Street Fighter 5 guide: What am I trying to do in this game?
The first question we want you to ask yourself is "What am I trying to do?" This seems like a dumb question — you want to hit the other player until they’re out of life. But this itself, like a quest in a role-playing game, is a goal we need to break down into components.In Injustice 2, victory comes down to outmaneuvering, outguessing and finally dealing damage effectively. OutmaneuveringInjustice is a fast and aggressive game, and players are going to be continuously attacking. However, each character has a distance from their opponent where they’re going to work best.Swamp Thing is a character whose best tricks work at a distance.To the contrary, the Flash is all about getting in quick and landing explosive damage at close range.To get where you need to be, you need to master the basic movements and understand your character’s attacks. From here you can start to form a game plan. OutguessingIt’s important not just to think about what your game plan … [Read more...] about Injustice 2 guide: What am I trying to do?
Despite what the motion controls might lead you to believe at first glance, you aren’t going to win at Arms by flailing away and letting the boxing gloves fall where they may. On the contrary, Arms is a much slower and more deliberate affair than most fighting games, likely designed for online play in an unstable Wi-Fi environment.In the typical modern fighting game, you want to apply pressure and remain on the attack, giving yourself chances to do damage over and over again. Even if the opponent is blocking you at every turn, the fact that you’re putting on pressure puts you ahead in a small way. Games like Street Fighter 5, Guilty Gear and Tekken all have systems that reward a player who takes the initiative.In Arms, things are a bit different. Defense, not offense, is the key, and most of your damage is going to come from counterattacks. Once players understand the basic defense, it will be very hard for their opponents to crack it. As such, you’re not trying to … [Read more...] about Arms guide: What am I trying to do?