While the fascinating surreal detective RPG, Disco Elysium should come to a tidy conclusion when it launches this month, developer ZA/UM say that should they get the possibility to make a sequel… well, they have some ideas. Chief among these is the option for a pregnant woman as a second protagonist, which sounds potentially wild in a wordy RPG where your inner thoughts and physical body claim a presence far greater than numbers on a character sheet. Our Alice Bee chatted with with ZA/UM about that and more when she recently visited them, and has oh so much to tell us about that soon. For now, have a snippet of sequel chat. ZA/UM haven’t announced a sequel, to be clear. They don’t know if they would even be able to make one. Disco Elysium is its own complete thing, they insist, and is not leading towards a sequel. But should they get to do one, they might be thinking of “a very large game,” lead designer and writer Robert Kurvitz told Alice. “Even … [Read more...] about Disco Elysium devs already have big ideas for a sequel
I have an idea for a game
At this point, it feels like everyone and their mother has got a VIP preview of Death Stranding from noted creator Hideo Kojima himself. The man behind Metal Gear has shown off his mysterious new PS4 exclusive to Jordan Vogt-Roberts, Guerrilla Games, the creative directors of The Division 2, and Grimes. Yes, Grimes, of all people.And you can add Scottish indietronica band CHVRCHES to that list, too, as the trio of musicians recently visited Kojima Productions in Tokyo, Japan, to check out Death Stranding for themselves. Both artists have previously expressed mutual admiration for the work of one another, so it's no surprise that a meet-up was in store, but a recent interview with CHVRCHES' Ian Cook gives us another indirect insight into what the game is all about. Describing his trip to Kojima Productions to consolevania.com, Cook admits he "could have spent all day" in the studio, and goes on to explain what he saw of Death Stranding itself. "He’s such an inspiration … [Read more...] about “I have no idea how he’s going to make it work”: Hideo Kojima showed off Death Stranding to CHVRCHES
The Final Fantasy franchise has seen several spin-offs that have totally altered the core gameplay mechanics. There’s the MMORPG Final Fantasy 14 to the cartoonish World of Final Fantasy, and the more strategic Final Fantasy Tactics. One of the series’ developers has an idea of where the constantly evolving series could go next, which could involve battle royale. In a new interview, Final Fantasy 14 director Naoki Yoshida said, “I would like to make a battle royale game,” revealing that he has “some ideas to do that.” Yoshida didn’t elaborate on these ideas, clarifying whether the battle royale game ideas are new, an original concept or based on the Final Fantasy IP. However, Yoshida did say that “I have some ideas to make that type of game fun.” Many of the elements of the Final Fantasy series would work well within the scope of a battle royale game. The series’ character squads – such as Noctis and his friends in Final … [Read more...] about Final Fantasy 14 Director Has Ideas for a Battle Royale Game
I have an idea for a game: It would be just like a traditional Real-Time Strategy game, but with a twist: the user is given the ability to write AI for their units. There would be a a development mode of the game where you could access basic unit functionality (like move here, move there, attack, etc.), and basic information (like type and position of enemy units you have detected), and write your own AI. I think this would be really cool , both for people who already know how to code, and for people just starting to learn. It occurs to me that it would be waaaay easier for me to modify an existing open source game to add this functionality than it would be for me to write my own RTS game from stratch. Like probably the difference between me being able to do it and not (I am doing this on the side of my day job). However, I think it would be cool to at least try to make money from this game. So I was looking into licensing, and it looks like almost all open source games are released … [Read more...] about Options/Advice for Selling Mod on Open-Source Game?
There was a time, not so long ago, when every PC developer wanted to be on Steam. Getting your game on Steam — if you could manage to somehow contact Valve and impress the company with your wares — was a golden ticket to sales and success. Those days are over, according to the 20 developers I spoke with for this story. While selling a game on Steam has never been easier, only a “chosen few” are reportedly lucky enough to have Valve’s mysterious algorithm favor them with some promotional screen real estate, or popular enough to get a Valve representative to help them with a support ticket. The rest often feel like they’re on their own. For many Steam developers, this two-tiered and algorithmically curated culture of “one Steam for the popular, and one Steam for the rest” is leading to dissatisfaction, resentment and confusion. How this story began I started receiving emails from developers who wanted to air their concerns about Steam … [Read more...] about Steam developers speak: Maximum profits for Valve, minimum responsibilities