I Am Setsuna and Lost Sphear developer Tokyo RPG Factory has unveiled Oninaki, a new action RPG heading to Switch, PlayStation 4 and Steam this summer.According to publisher Square Enix, Oninaki tells the story of Kagachi, a so-called Watcher with the power able to move between the Living World and the Beyond, where the dead roam. As a Watcher, Kagachi must seek out these wandering souls, known as the Lost, in order sever their ties with the world and send them to the next. In practical terms, that amounts to another adventure from developer Tokyo RPG Factory that draw heavy inspiration from the classic J-RPGs of yore. However, Oninaki looks to eschew the delicate, and ultimately somewhat twee, stylings of Lost Sphear and I am Setsuma, in favour of a vibrant colour palette, and bolder, more distinctive art style - a modern touch seemingly reflected in the flashier, action-focussed combat. Oh, and that music is gorgeous too.Unfortunately, solid details regarding Oninaki's various … [Read more...] about Oninaki is a new action RPG from the studio behind I am Setsuna
I am setsuna
Oninaki is the latest game from Tokyo RPG Factory, a Square Enix-owned studio. It is the latest game from the developer, following 2017’s Lost Sphear and 2016’s I Am Setsuna. Square Enix has it slated for a summer 2019 release date. Announced during today’s Nintendo Direct, Oninaki puts players in the shoes of Kagachi, a Watcher. Watchers work to save and protect the souls of the Lost, as they shift between the living world and the Beyond, the realm of the dead. Kagachi battles using the souls of Daemons, which take the place of classes in traditional role-playing games. According to Square Enix, the player’s role as Kagachi is to “sever the bonds that tie the Lost to this world.” Unlike its Tokyo RPG Factory predecessors, Oninaki combat is action-based, and in real-time. Previous games from the developer used a modified version of Square Enix’s Active Time Battle (ATB) system from Chrono Trigger. Players will be able to switch between … [Read more...] about Oninaki announced for Nintendo Switch, from I Am Setsuna developers
I am not Setsuna. I am also not a satsuma, but man alive wouldn’t it be a better game if I was? Just imagine. A JRPG where one of the main characters was a round little orange, bopping along on their great pilgrimage across the land without a care in the world? I want to play that game. Unfortunately, we’re stuck with I Am Setsuna, the first and so far best game from Square Enix spin-off Tokyo RPG Factory whose primary aim in life was to recapture ye olde glory days of the genre by being the most paint-by-numbers JRPG imaginable. Don’t get me wrong. There are a lot of things I like about I Am Setsuna (its gorgeous piano soundtrack for one), but it’s also a bit like that kid at school who used to copy everyone’s homework really badly and then try to take all the credit. Its plot is cribbed straight from Final Fantasy X (girl must go on worldwide pilgrimage before sacrificing herself at the end in order to save it from destruction) but has none of its … [Read more...] about Have You Played… I Am Setsuna?
Stop me if you’ve heard this one before: a ragtag group of orphans wake up one day and decide to slay some monsters, as all small-town gangs are wont to do. This is the opening of Lost Sphear. After bonking some bunny-mutants to death in a nearby field, they discover that their idyllic hometown has blinked out of existence, replaced by a gaping white void. But, soon enough, one of our heroes has a dream that reveals that he and he alone possesses mysterious power that can restore these “lost” objects through the power of memories. Together, the gang embark on a quest to save the world from ruin. Change out a few of the nouns in the above description and you could be describing any number of classic Japanese role-players from the genre’s commercial heyday. including Secret of Mana and a good chunk of the Final Fantasies. By itself, this isn’t necessarily an issue. After all, Lost Sphear’s developer Tokyo RPG Factory – itself an imprint of Square … [Read more...] about Wot I Think: Lost Sphear
We saw an impressive number of legendary franchises celebrate a 30th anniversary in December 2017, including Mega Man and Final Fantasy. That year-end birthday pile-up makes a lot of sense. Back in the era before Black Friday took over the world, mid-December used to be the optimal time for Japanese game releases, landing a few weeks before the country’s big New Year holiday. Similarly, it makes sense that 2017 in particular saw such landmark dates. After all, 1987 was the year that Japan’s 8-bit game developers finally had both the experience and the tech available to fully realize their ambitions — the latter thanks to the arrival of advanced memory-mapper chips for the Famicom console and the launch of NEC’s impressive PC Engine hardware. Some publishers greeted last month’s anniversaries in fine style. Capcom brought Mega Man back from the dead, and Square Enix continued its steady churn of news and products for Final Fantasy, which continues going … [Read more...] about It’s time for Phantasy Star to make a proper comeback