I'd suffered through too many bad Predator movies to get excited about Prey, but now I'm an evangelist spreading the good news: this is the best Predator movie since Arnie flexed his muscles in the jungle. It's striking but understated, leaving plenty of room between the lavish violence to build tension and develop not just Naru, played by the superb Amber Midthunder, but her alien adversary as well. And now that we've finally got another great Predator movie, wouldn't it be nice if we got a game to match? Predator hasn't exactly gone ignored by game developers: there's a long list of adaptations going all the way back to 1987, though in most of them the spotlight is shared with the xenomorphs. This was the case with the best Predator games: 1999's Aliens versus Predator and its 2001 sequel. There was even an AvP RTS in 2003. But aside from an appearance in Mortal Kombat X, there's not been much Predator love for years. When Predator: Hunting Grounds came along in 2020, then, my … [Read more...] about Prey is the perfect blueprint for a killer Predator game
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Is $300M for Tomb Raider and Deus Ex really that big of a steal?
When I heard that Square Enix had sold Tomb Raider, Deus Ex, and three respected game studios to Embracer Group for $300 million, I instantly became that guy who knows exactly how much everything is worth but can only back up his valuations with rhetorical questions. $300 million? For Tomb Raider? And Deus Ex? Are they serious? It seems like a steal for Embracer, but in retrospect, just because my dad knows who Lara Croft is doesn't necessarily mean that the series is going to be profitable in the future. Sexy British artifact thieves are unfashionable—people want to play as miserable wretches named The Tarnished these days—and the kind of games Eidos-Montréal and Crystal Dynamics are best at making are very expensive to produce. Eidos-Montréal studio head David Anfossi said in 2018 (opens in new tab) that Shadow of the Tomb Raider cost as much as $100 million to make, and another $35 million to promote. It was half-off during Steam's Autumn Sale the same year it … [Read more...] about Is $300M for Tomb Raider and Deus Ex really that big of a steal?
PUBG’s parent company now owns Subnautica studio Unknown Worlds
Audio player loading… PUBG Corporation parent company Krafton will soon be the proud new owner of Subnautica studio Unknown Worlds. Krafton said the acquisition will help it "expand its IP and diversify the company’s portfolio of groundbreaking games." Playerunknown's Battlegrounds is the jewel in Krafton's crown, but Unknown Worlds will actually be its sixth studio: It also owns mobile studios RisingWings and Dreamotion, Bluehole and PUBG Studios, and Glen Schofield's Striking Distance Studios, which is currently working on a Dead Space-style survival horror game call the Callisto Protocol that, for some reason, is set in the PUBG universe . "It was immediately apparent how closely Unknown Worlds and Krafton are aligned in the way we think about games and game development," Unknown Worlds founder and CEO Charlie Cleveland said in a statement . "Subnautica and PUBG both started humbly and evolved successfully through constant iteration and feedback. We want to bring … [Read more...] about PUBG’s parent company now owns Subnautica studio Unknown Worlds
The big games from the last decade we forgot ever existed
Sometimes a game crashes and burns so loudly that it's impossible to ignore. But for others—following a flashy marketing campaign, maybe some preview events or E3 presentations—the release date passes, and soon after that they might as well cease to exist. They're played and reviewed, sure. And someone, somewhere, probably even loved them. But for the rest of us, they're forgotten until years later when someone mentions their name and we go, "Oh, yeah! That game! I forgot that came out." Here are some of the last decade's biggest games that disappeared from the public consciousness. Paragon Released: August 2016. Why we were excited: As someone who always bounced off MOBAs, like many others I had hopes that Epic's big-budget in-house entry into the genre, with its third-person shooter presentation, would be my best chance to finally become someone who understands what "jungling" means. Why we forgot it: Paragon had an identity problem. In response to … [Read more...] about The big games from the last decade we forgot ever existed
Read your future with 22 videogame interpretations of the Tarot
If you've ever come across the Tarot, it's probably as a means of telling the future. A cousin of modern playing cards that dates back to the 15th century, the Tarot consists of four suites of numbered Minor Arcana cards and a Major Arcana of trumps depicting archetypal characters and concepts, such as Death or the Empress. Each card is dense with possible interpretations that can be hypnotic to unravel, even if you don't take the divination thing seriously. Videogame developers among other artmakers have seized upon the Tarot as both a motif and a creative tool: Tarot-esque designs appear in fantasy RPGs like Dragon Age: Inquisition, and studios like Ice Water Games use them as a source of quickfire inspiration. A common Tarot fortune-telling method is to draw three cards and use them to explore answers to a question, like “will there ever be a proper Legacy of Kain revival”. This is also how you'll unlock games in Cartomancy , a full-blown indie collection of 22 games from … [Read more...] about Read your future with 22 videogame interpretations of the Tarot
FFXIV 6.X Story Will Revolve Around The Thirteenth Shard
FFXIV's entire 6.X storyline will center around the thirteenth shard, as confirmed by Naoki Yoshida. Players have guessed as much since 6.1, Newfound Adventure, teased the appearance of a mysterious voidsent, but Yoshida's interview confirms that the 6.X arc will focus on what happened to the thirteenth shard, as well as the memories of feelings of those who were once human, but are now monsters. Yoshi-P says in a new Famitsu interview that FFXIV Patch 6.2 and the rest of the 6.X patches will revolve around the Thirteenth Shard in its story. pic.twitter.com/SVz7Yj0IQK — ☆オードリーAudrey☆ (@aitaikimochi) August 9, 2022 The thirteenth shard is the first word the Ascians tried to rejoin, but unfortunately, through their efforts, everybody in that world became voidsents. Yoshida says in an Famitsu interview, with translation by Twitter user Audrey (@ aitaikimochi ), "Patch 6.1 asks…'since we have already traversed to the world of the First, what would the other shards look like?" … [Read more...] about FFXIV 6.X Story Will Revolve Around The Thirteenth Shard