SpyParty, the two-player competitive spy versus sniper game set at an exclusive cocktail party, comes out on Steam as an Early Access title on 12th April priced £19.49.In SpyParty, one player is the sniper, the other the spy who tries to avoid detection by mingling with a crowd of fancy partygoers. The skill comes from sniffing out unusual behaviour, or making your behaviour as "usual" as possible while completing mission objectives. Games last a few minutes each, with matches usually involving 10 or 20 games.Chris Hecker, who led the development of much of the tech behind Maxis' Spore, has worked on SpyParty for eight years. Almost 24,000 copies have so far been sold on the official SpyParty website, where there is a small but bustling community of players. Things are about to change for SpyParty, though, as it launches on the biggest video game platform on earth.As such, Hecker has spruced up the game's visuals, with 21 new art characters with custom animations and 10 new art … [Read more...] about SpyParty has come a long way in eight years
How will i look in 20 years
This story originally ran in 2012. We’re reposting it to coincide with Mortal Kombat 2’s 25th anniversary. This past school year, Columbia student Kenny Voong wanted to make a videogame. He just didn’t quite know how. Like many new to this kind of thing, he had a direction but needed a map. Then one day, on his normal walk up and down Chicago’s North Clark Street in a part of town flooded with strip malls and “BYOB” restaurants, Voong noticed a sign for “Chicago Wushu” on the side of the road and randomly decided to look it up online. There he found an odd coincidence: Daniel Pesina, master of the guan, was in a former life a Mortal Kombat actor. In an industry where creative leads typically stay behind the scenes, in-game actors found cult success in the ‘90s by giving players faces to identify with. And when Mortal Kombat became one of the industry’s most popular fighting games, Pesina grabbed his handful of fame, appearing … [Read more...] about Mortal Kombat’s Johnny Cage, 20 years later
Starting off with a bit of backstory. I started playing PUBG back when it was in early access. I was one of the early adopters and bought the game when there was no hype surrounding it at all. While I have seen the game grow and have noticed some things that have been fixed in PUBG that would bother me at the beginning of all this, the state of the game today is miles off where I had expected it to be. Matchmaking Issues It is common for me not to see characters of my squad in the lobby even after they have joined my squad. This is something very basic and should have been addressed way before. Other than that, at times the game will not start matchmaking even when all players are ready. I don’t know why that even happens but that is very annoying indeed. At times like these, you have no other option than to restart the UI or to leave the squad and invite everyone all over again which is annoying when you have to do this over and over again. While I admit this happens only a … [Read more...] about Why I Left PUBG A Year And Countless Hours Of Game Time Later
Forget Sea of Thieves' boats and check out Pillars of Eternity 2's! They're a whole new feature in the sequel and there's a lot more to them than I expected. Your boat is a mobile home and your way around the Deadfire archipelago, although you have to keep an eye on resources you gobble while you explore - it's quite expensive in that regard. Boats are operated by a crew you collect on your journeys around the world and they occupy positions on your ship according to their proficiencies, which seem to be Boatswain, Helmsman, Navigator, Cannoneer, Surgeon, Cook and Deckhand. As Cannoneer suggests, boat battles are a thing. There's a bespoke turn-based strategy game with a storybook presentation built especially for it. When battling, you and an enemy ship jockey for position and shoot at one another in an effort to either have them to surrender, flee, or get near enough to board. Once you board, it's Pillars of Eternity 2 combat as normal, with characters on deck and two ships side by … [Read more...] about Pillars of Eternity 2’s new boat system looks like a barrel of fun
The game industry of 2022 is big, messy and hard to find. Those who define it might be children. They could be solo developers on just enough funding to scrimp by for the next project. They could be retirees, artists or marginalized children in a war-torn country. They may create works of genius that go undiscovered until long after their death. Following up on Polygon’s recent fifth anniversary, we decided to ask a range of experts in the game industry the same question: What will things look like five years from now? While some cited practical predictions, like the rise of virtual reality, most centered around the structures that enable games to be made in the first place. And while many people see things improving, several also sounded warning bells about what the industry may be like and who may be in charge of it. The future isn’t necessarily what you think While many developers imagine a future where the game industry is overrun with new and exciting technology, many … [Read more...] about What will the game industry look like in five years?