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Playerunknown’s Battlegrounds guide: tips and tricks to win in PUBG

January 4, 2019 rockpapershotgun Leave a Comment

Playerunknown’s Battlegrounds still dominates Steam to this day. With the latest map Vikendi, it still draws in the crowds, much to John’s chagrin. It now has four maps, and an expanded weapon set that’s got a lot of nuance to it. While its overall popularity may be waning a little in light of some very stiff competition, it isn’t a surprise that the game itself is still massively popular: Dumping 100 people onto a map and telling them to scavenge and murder, all in the name of an ethereal chicken dinner. Grabbing that meal ticket won’t be easy, so we’ve thrown together a whole bunch of tips and tricks to help you get a taste of that sweet, sweet victory.Written by Andy Moore and Dave Irwin Playerunknown’s Battlegrounds guide Newer players that are joining the bandwagon may be wondering how best to get up to speed. Below are some vital tips and tricks that Our set of guides will go through all the weapons available in the game, as well as the … [Read more...] about Playerunknown’s Battlegrounds guide: tips and tricks to win in PUBG

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Playerunknown’s Battlegrounds guide: tips and tricks to win

September 25, 2018 rockpapershotgun Leave a Comment

It’s been over a year since Playerunknown’s Battlegrounds launched into early access, and yet somehow it’s still drawing the crowds, much to John’s chagrin. It now has three maps, with a fourth one on the way, and an expanded weapon set too. Its popularity may be waning a little in light of stiff competition, but it isn’t a surprise that it’s still massively popular: Dumping 100 people onto a map and telling them to scavenge and murder, all in the name of an ethereal chicken dinner. Grabbing that meal ticket won’t isn’t easy, so we’ve thrown together a whole bunch of tips and tricks to help you get a taste of that sweet, sweet victory. Written by Andy Moore and Dave Irwin Playerunknown’s Battlegrounds guide Newer players that are joining the bandwagon may be wondering how best to get up to speed. Below are some vital tips and tricks that Our set of guides will go through all the weapons available in the game, as well as the … [Read more...] about Playerunknown’s Battlegrounds guide: tips and tricks to win

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GDC 2018 Level Design Workshop: An expert roundtable Q&A

February 23, 2018 robert Leave a Comment

It's that time again: to prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.  Gathering question from the community, they shared some interesting insights, experiences, and learnings in a shared document that's reprinted below for your reading pleasure.  The participants in this exchange, in no particular order, are: Robert Yang, NYU video game professor and indie game maker Blake Rebouche, senior quest designer at Guerrilla Games Nina Freeman, level designer at Fullbright Steve Gaynor, game designer and Fullbright cofounder Heather Robertson, indie game maker Mike Bithell, game designer and Bithell Games founder Christopher Totten, game designer and founder of Pie for Breakfast Studios David Shaver, game designer at Naughty Dog Nathan Fouts, game designer and founder of Mommy's Best Games [more detailed bios for everyone are at the … [Read more...] about GDC 2018 Level Design Workshop: An expert roundtable Q&A

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PUBG, Fortnite Battle Royale and the question of how new genres form

January 31, 2018 robert Leave a Comment

When Epic added a battle royale mode to Fortnite in September last year, PlayerUnknown's Battlegrounds publisher Bluehole was pretty upset. "We are concerned that Fortnite may be replicating the experience for which PUBG is known," said Chang Han Kim, then its executive producer and now CEO of PUBG Corporation, which today runs the breakout shooter. The press release listed concerns over similarities in user interface, gameplay and 'structural replication' between the two games, and made a vague threat about potential legal action, which hasn't apparently gone anywhere. Fortnite now has 45 million players, which is probably greater than the number which plays PUBG, and Battle Royale mode is what they play. That has to hurt. But it's not to say PUBG has much of a leg to stand on. "Look, I don't claim ownership," Brendan 'PlayerUnknown' Greene told Rock Paper Shotgun last summer. "So, it's a last-man standing deathmatch. That's been around since people could pick up clubs and hit each … [Read more...] about PUBG, Fortnite Battle Royale and the question of how new genres form

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Forget holographic images, we want a 3D volumetric display

January 25, 2018 robert Leave a Comment

Hollywood has been depicting holographic technology for a long time now, perhaps most famously in Star Wars when R2-D2 delivers a message to Princess Leia. What you saw in that moment, however, is not something that a hologram can achieve—it more closely resembles a 3D volumetric image, and researchers at Brigham Young University are hoping to advance that kind of technology. There is an important distinction between a hologram and a 3D volumetric image. The latter can be seen from the front, back, and virtually every angle, whereas a hologram can only be seen from a certain range of angles. Daniel Smalley, a newly minted assistant professor at BYU, is working with a team of physicists to create moving 3D light images that viewers can see no matter where they are standing. In a paper submitted to Nature, he and his team liken the technique to a high-speed Etch-a-Sketch—near-invisible laser beams trap a single particle of a plant fiber called cellulose and heat it unevenly. … [Read more...] about Forget holographic images, we want a 3D volumetric display

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