Valve has announced that it will now stop monitoring the Steam storefront altogether. Adopting the "If I put my fingers in my ears and say 'la la la' repeatedly it's almost like this isn't happening" approach, Valve will now let its users decide which content will be published to the Steam Store. This comes after several controversies regarding Valve's lax moderation, most recently its publishing of Active Shooter, a game which allowed players to assume the role of a school shooter. Valve has stated that only games that are "illegal" or "straight-up trolling" will be moderated, loosely defined terms that, given Valve's history, are unlikely to be enforced in any meaningful capacity. GameRevolution Senior Editor Jason Faulkner published his thoughts on why this is a welcome move by Valve, though I respectfully disagree. Scratch beneath the surface of the Steam Store and you'll find a slew of awful games, with assets outright copied from other titles. It's a mess and many … [Read more...] about Second Opinion: Valve’s Failure to Moderate Steam is a Problem That’s Going to Get Much Worse
How go to school
NOT got yourself a jetpack and had the thrill of plumetting to your doom in a hail of gunfire yet? Well, you're in luck. This weekend Fortnite is getting a Close Encounters Limited-Time mode that will replace all guns with shotguns, and increase the rate at which jetpacks drop. While you can't look down a gun's crosshairs while flying that's much less of an issue with shotguns compared to subtler weapons, so expect the air to be filled with pellets, bodies and the smell of burnt fuel all weekend long. Jetpacks are legendary items, and will spawn in both loot chests and supply drops.They're automatically destroyed when they run out of fuel, but aren't on death, though, so if you happen to take someone out who is wearing one before they've expended all their fuel, you can half-inch it and take it for a spin yourself. Heavy Shotguns can also be found in loot chests and in supply drops, while other shotguns will just spawn as floor loot. After starting off normally, the storm will move in … [Read more...] about Fortnite’s jetpacks are going to get their own special limited time mode with Close Encounters
Game design school can be a tricky topic. Here are some links to posts I’ve written about them before:That said, it seems like you’re kind of keen on the financial aspect, so let’s discuss that a bit more today.Many schools that offer degrees in game design are for-profit, meaning that they’ll pile on the student loan debt pretty quickly, and junior designer positions are both rare and not particularly well-paid - you can expect a salary of around $30-50k USD per year starting out, and most dev studios will be in areas with a high cost of living like Southern California, Silicon Valley, New York, Seattle, Austin, Vancouver, etc. If you accrue $120,000 in student loan debt with an unsubsidized Stafford loan (i.e. “not in financial need”) and the current interest rate of 6%, you’re looking at a monthly payment of $1332 USD per month to pay it off over a period of ten years. This comes out to approximately $15,984 USD per year in loan … [Read more...] about How strongly would you recommend going to school…
In 2007 fresh out of high school as a senior, if you would have asked me if I was excited for college, I would not be able to contain the emotion in my face. Hell yes I was excited. I had knew that I wanted to make games since the day I finished the Halo: Combat Evolved campaign. I knew that very day that I was destined to create experiences as magical as this one had been for me. Games were epic. They were the ultimate form of art. Sure I loved making music (used to be a rapper yo!), sure I loved programming, sure I loved storytelling. But games…games were all of the above. Games were my chance to create the ultimate expression of the fragments inside my head that wanted to badly to be understood. Games were everything great about every art form all wrapped into a single fun and interactive package. So the only choice for me was to go to school for game development. Here is my experience. It started out OK…err that’s what I told myself. The first 2 years, even … [Read more...] about Should You Go To College For Game Dev? Here’s My Experience.
This interview is part of our Road to the IGF series. You can find the rest by clicking here. Through a series of varied vignettes following adorable bunnies suffering through horrible events with an absurd cheer, Nathalie Lawhead's Everything is going to be OK explores the unfair tragedies and situations in life through a lens of ridiculousness and hope. The Nuovo Award-nominated experience, which carries players through dozens of different situations and interactions, shrugs off the idea of the player being in control, giving them minor interactions that might not change the outcome, but may at least give them some comfort or a smile in the face of their lives falling apart. Gamasutra spoke with Lawhead about creating this varied experience, and what it means to make a game that speaks up about the pains many suffer through alone. What's your background in making games? I started as a net-artist in the late 90's (early 2000's). My first piece was released in 1999. It was … [Read more...] about Road to the IGF: Nathalie Lawhead’s Everything is going to be OK