What if you make the wrong decision? You’ve ever been paralyzed by that question in your head I have to and we’re going to talk about how to overcome it and some ways to make better decision coming up. What’s up guys Tim Ruswick here from Game Dev Underground helping you build finish and launch better games. Today we’re talking about decision-making. More specifically what if you make the wrong decision. We’ve all been there. We’ve all been and whether it’s design decision whether it’s a business decision whether it’s a life decision we’ve all been there. We’ve all been facing this decision looking at it scared of it terrified of it not wanting to make the decision because it could be wrong. Like what if we do the wrong thing. I did this a lot with like investing especially like and— I’m dude okay so I started you know investing in Cryptocurrencies and Bitcoin and theory and all that kind of stuff, and … [Read more...] about What If I Make The Wrong Decision? I’m Scared!
How do i know if i should get a divorce
With the debut of Metal Gear Survive, one of gaming’s longest-running franchises closes the book on one era and begins a new one. For nearly three decades, Metal Gear held a unique place among video game sagas. The series debuted in 1987 as the brainchild of a young designer by the name of Hideo Kojima, and — with just a few exceptions — Kojima shepherded each entry through the years. Unfortunately, Kojima underwent a messy divorce from Metal Gear publisher Konami toward the end of development on 2016’s Metal Gear Solid 5: The Phantom Pain, and the two have parted ways. So as Metal Gear embarks on its post-Kojima journey with a multiplayer survival game that bears little meaningful connection to the long-running tale of Solid Snake, Big Boss and the lumbering nuclear missile robots for which the series is named, I took the opportunity to go back over all 21 official Metal Gear games that Konami has released in America through the years, ranking them from worst … [Read more...] about Ranking the Metal Gear series
Few people have stayed with God Of War for as long as Cory Barlog, writer and director of Kratos’ return on PS4. After taking up the mantle of lead animator on the first game, he returned as director on its sequel before leaving early into the threequel’s development to work with Mad Max’s George Miller, and juggle God Of War on Sony’s PSP handheld. So why come back for PS4’s soft reboot? “I think it’s rewarding, that’s the whole point of it,” he says as we sit down to chat. “These things take so long and so much of our lives that I felt like it had to mean something to me. I had to feel like I was digging a little deeper into this character and this world. Want more Kratos? Everything you need to know about God of War “For this one, it’s more like instead of babysitting it’s my own kid – meaning when I go home from work my worry never stops... at all. I am constantly thinking about this, because … [Read more...] about God of War director talks FIFA-inspired combat, learning from Mad Max, and getting your gear from the dwarves who made Thor’s Hammer
“Lair was a genuine fuck-up by everybody involved, probably me the worst,” says Julian Eggebrecht, one of Factor 5’s co-founders, about the studio’s disappointing PlayStation 3 game. The approximately $25 million project, a game about dragons and fantasy warfare, took three years to develop, which included a yearlong delay. From faulty studio decisions, publisher strife and arguments regarding studio dynamics, Lair fought its way out from the studio that created it. Lair itself did not ruin Factor 5 — although the circumstances didn’t help — but it ended a relationship with Sony and left the studio dangling in searching of a follow-up project that never came. Before Lair The history of Lair intertwines with the history of Factor 5. Back in the late ‘80s, the German studio began working alongside Europe’s PC boom, plugging away on action games like Turrican (and its sequels) before switching over to consoles. In 1992, LucasArts and … [Read more...] about Lair: What went wrong
The first time Taylor Kurosaki and Bob Rafei saw a running PlayStation, they were in a Las Vegas hotel room. It was the 1995 Consumer Electronics Show. They, along with the company they worked for, Naughty Dog, were being given a behind-closed-doors look at Sony's first foray into the game console industry. When they describe the event now, they use words like "inspiring" and "enthralled" and phrases like "blown away." They didn't know it at the time, but the members of Naughty Dog in that room — Kurosaki, Rafei and co-founders Jason Rubin and Andy Gavin — were looking at the system that would host the team's next game: Crash Bandicoot. They were seeing the console their company would eventually create the unofficial mascot for — the console they would develop Naughty Dog's first smash hit for. It was Kurosaki and Rafei's second day with the company. Naughty Dog released Crash Bandicoot for Sony's original PlayStation in September 1996. In it, the team took an old … [Read more...] about Crash Bandicoot: An oral history