Recently I had a chance to play through Yooka-Laylee: A game pitched, designed, and executed as a throwback to 90’s 3D platforming. The game wasn’t bad, but it didn’t do anything to stand out in terms of design. With how hit-driven game development is, does playing it safe not work anymore? The Hits Keep On Coming: The last decade of the game industry stood out as the time where video games broke through the pop culture bubble. Franchises like Grand Theft Auto, Uncharted, and Metal Gear Solid pushed the AAA industry towards more cinematic experiences. As game design became more standardized among releases and genres, it freed developers to either focus more on storytelling, or make gameplay changes to differentiate themselves. Gameplay-focused developers like Nintendo and Valve began to experiment and branch out with games like Super Mario Galaxy and Portal. AAA developers have the luxury of going big with their ideas Part and parcel to the increased costs and power … [Read more...] about The Risks of Playing it Safe in Game Development
How are console games developed
It has been over a year since Nintendo Switch launched and the hybrid console has been going strong with a slew of third and first-party games. Not only that, AAA games have also started to show up on Switch like Doom and Wolfenstein 2 and according to Nintendo, developers are getting a hang of game development on Switch and AAA development window is shrinking. Speaking with MCV, Panic Button general manager and co-founder Adam Creighton talked about how the AAA game development time has reduced on Nintendo Switch and explained it wit the example of Wolfenstein II as it shipped on Switch in less time compared to Doom. If you look at DOOM which was finished and shipped to people when development started for the Nintendo Switch version, and that game comes out sixteen months later for Switch. then you see Wolfenstein II, where we get involved as the game is in development and almost done, this game comes out less than eight months after releasing. I see that window shrinking all the time … [Read more...] about Nintendo Switch AAA Game Development Window Is “Shrinking”
Presented by Arm Once more, the Game Developers Conference (GDC) is upon us and, with it, frantic activity by our graphics engineering team to finalize all our demos, talks and collaborations with our partners. As an industry leader in mobile technology, Arm comes to this event with a focus on the questions that we keep hearing from mobile developers: how can I; a) build great-looking content that, b) can run on the widest range of devices, while c) keeping my power consumption down to enable longer play sessions? This is the holy grail of mobile game development. The answer to those conflicting demands comes from an understanding of the hardware, firmware and APIs underpinning modern graphic engines. While game development is above all a creative endeavor, there is no escaping the fact that every buffer copied, unnecessary draw call or redundant triangle will compromise the artist’s ability to produce stunning content in the tight package of a mobile device. Vulkan as the … [Read more...] about Sponsored: How Arm is solving mobile game development’s big 3 challenges
Organizers behind the annual Game Developers Conference released their State of the Game Industry report for 2018 today, which showed an uptick in interest in developing games for Nintendo Switch and PC platforms, as interest in developing for mobile and virtual reality platforms wanes. The report also notes that, despite backlash to the prevalence of loot boxes in video games in 2017, they’re not going anywhere. One in ten game developers surveyed said they were currently working on games with “paid item crates.” The GDC State of the Game Industry 2018 report is based on responses from “nearly 4,000 game developers.” The report indicates a few interesting, although not unexpected, trends, like increased development for PC and consoles and a great deal of confidence in the performance of Nintendo Switch. In response to a question about which platform(s) developers are currently making games for, 60 percent said PC. That was followed by 36 percent for … [Read more...] about Game developer survey shows growing interest in Nintendo Switch, more loot boxes
For a large proportion of the last year, the more hopeful hardcore have been operating under the belief that the Wii U is a completely different kind of console to the Wii. We've been working on the assumption, cultivated by Nintendo, that the Wii's successor would be much more similar in culture to the Nintendo machines of old. Goodbye casual party crap, hello AAA good-times. But the thing is, despite the extra horsepower, I don't think the two machines currently are too dissimilar if you look at their respective early game line-ups. In fact having played a bunch of the Wii U's early games, I've spotted quite a few parallels between the two. Some are obvious, some are slightly more abstract, but there are certain game types and demographic-baiters that blatantly crop up in both launch-window line-ups. So much so, that I decided to make a comparison feature out of them, so that I could answer the most important question here. Is the Wii U a real change for Nintendo, or an HD … [Read more...] about Wii U vs. Wii: Are their games REALLY that different? And if not, which one does them better?