I want to make wind work on a project separate from Book of the Dead demo. I've been able to import the tree assets, plus the WindControl script and two helpers that make it work (HDRPCallbackAttribute and WindControlHelpers). However, there is one tiny line of code in the ported WindControl script that shows an error: HDRenderPipeline.OnPrepareCamera += SetupGPUData; SetupGPUData is a simple method which requires an HDCamera and a CommandBuffer as parameters. But HDRenderPipeline.OnPrepareCamera is not an existing event anymore (presumably because of updates to the HD render pipeline). Where was the .OnPrepareCamera event moved? I tried rolling back to the HD render pipeline version that the demo was using, but that made no difference to the error. … [Read more...] about Wind Trees from Book of the Dead in a Separate Unity Project
Hollywood undead day of the dead lyrics
If Romero's undead shoppers endure as a sneer at the narcotic lullaby of consumerism, then what more succinct symbol of a city helplessly disarmed is there than a police station commandeered by the dead?Even better if that police station happens to have been a museum.Inside, walking corpses gnaw bloody chunks from the long arm of the law and claw away at decades of history.Order and culture both are consumed, erased, and remade. A polis - or city, and the Greek root for police - transformed to a necropolis."Each tomb had its lid loose, pushed to one side, and from within came forth such fierce laments that I was sure inside were tortured souls," writes Dante Alighieri in The Divine Comedy. Unique to Dante's depiction of the living dead, suggests philosopher Eugene Thacker, is their explicit politicisation. The dead here are 'heretics', specifically organised and tortured by a sovereign power. Both citizens of, and threat to, the hellish city of Dis.It's this metaphorical use of zombies … [Read more...] about Why Resident Evil 2’s City of the Dead scares us
"Touch my wattle" “Mouse” B-b-bang bang. Oh, hi. “Fasting” B-b-b-bang. So, there’s something strange happening on RPS today. Something w– “Maximus” B-b-b-b-b-bang. Something weird. Apocalyptic, almost. Oh well, you know what that means. Let’s type. No, this isn’t a retrospective of the more recent The Typing of the Dead: Overkill. This is a celebration of the original spin-off typing game ripped from the body of House of the Dead 2. The lightgun is replaced with your keyboard. The musty smell of the arcade with the dry odour of whatever box-filled salon in which the computer resides in your childhood home. Oh, watch out. “Gelatinous” B-b-b-bang! B-b-b-b-b-bang! Nice. Perhaps the best thing about this work of educationally appropriate art is how much it was willing to bend to accommodate its new spelling-focused objective. The two agents who are blasting their way through the zombie-filled city no longer carry … [Read more...] about Have you played… The Typing of the Dead?
report this adTreyarch is well-known for its Zombies mode, and Call of Duty: Black Ops 4 is no different. Packed with 4 maps (IX, Voyage of Despair, Blood of the Dead, and Classified), this Zombies experience offers its players an exceptional Easter egg hunt that took several days to complete. It’s also worth mentioning we’ve also compiled an Easter egg guide for Voyage of Despair here. Now, for Blood of the Dead, players are embarking on another cross-map journey.Step 1: Unleash the Spirits The first step requires players to obtain the Spectral Shield and unlock the Pack-a-Punch. The former has three parts located around the map: The Essence is found around the map in a random Afterlife box that changes every match, the Door is located either in the China Alley or the Citadel Tunnels. Finally, the key is dropped by Brutus, aka The Warden, the first time he is killed. After constructing the shield, players can unlock the Pack-a-Punch. To do so, players need to gather 3 … [Read more...] about Black Ops 4 Zombies: How to Complete the Blood of the Dead Easter Egg
IGN has released fifteen minutes of Shadow of the Tomb Raider gameplay, the third game in the rebooted Tomb Raider series that takes Lara Croft to South America. While nothing much happens, it at least sets part of the scene for the game’s first part as Jonah and Lara track Trinity. Apparently, since Rise of the Tomb Raider, Lara has waged a private war against Trinity around the world, and has since tracked them to South America, which brings up the main plot of the game. Most of the gameplay is taken up by Lara and her boyfriend Jonah tracking a Trinity member known as Dominguez who is working with a Trinity cell in Cozumel, Mexico. From what we can see in the game it looks amazing, with great graphics and amazing lighting that make all of the environments and areas that we see from the gameplay, whether it’s a jungle cave, a shrine of Mayan stele, or a small town in Mexico celebrating the Day of the Dead. We don’t get any action from the Shadow of the Tomb … [Read more...] about Fifteen Minutes Of Shadow Of The Tomb Raider Gameplay Shows Day Of The Dead Stealth