First, a Message from Emily Greer, Co-Founder and CEO of Kongregate It hasn’t been long since our last big announcement, but we’re ready to share more exciting news: Kongregate is creating a new community-driven, developer-centric PC platform -- Kartridge. Kartridge is designed to be rich in social and community features and will allow us to provide more games and features to our playerbase (full screen mode! retail games!). Kartridge will allow us to elevate the experiences of both players and developers alike, without the technology constraints of web browsers. Some Kartridge features will be directly connected to Kongregate.com, while many are brand new to Kartridge. The platform will also further our premium games initiative; developer-controlled price points and a downloadable platform means more games, more developers, & more options. Kartridge is a direct result of the hard work, culture, and engagement that went into Kongregate.com. It’s designed to be … [Read more...] about Announcing Kartridge, a New Downloadable Gaming Platform
ESL recently signed a deal with Facebook that makes the massive social network its "main broadcast partner" for CS:GO Pro League and ESL One Events. Ahead of the weekend, Facebook took the next step in its process of muscling in on Twitch and 'Tube territory with the launch of the Gaming Creator Pilot Program, a streamer-dedicated initiative focused on "helping gaming creators build more meaningful and more engaged communities on Facebook than anywhere else." The program is still in early days, but the announcement talks about improving discoverability across "surfaces," including Facebook, Instagram, and Oculus, and developing tools that streamers need "to make a living streaming games on Facebook." Naturally, monetization is also integral to that—can't earn a living without money—and Facebook is looking into ways to enable direct payments to streamers during some livestreams. "There's a lot of work to be done, but we’re committed to building the … [Read more...] about Facebook takes aim at Twitch and YouTube with ‘Gaming Creator Pilot Program’
As the game industry prepares for the 2018 Game Developers Conference, organizers want to make sure you know about some of the great talks about the art and business of making mobile games that will be taking place during the event. Each of these talks is part of the GDC Mobile Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA -- the first two days of the conference. As in every GDC Summit, the Mobile Summit is filled with talks that, together, give you a comprehensive overview of a specific game industry discipline. For example, in their GDC Mobile Summit talk on "All the Families: The Making of 'Animation Throwdown'", Kongregate's Katrina Wolfe and Peter Eykemans will be presenting a behind-the-scenes look at the making of Kongregate's hit free-to-play game Animation Throwdown. The game is packed with … [Read more...] about Refine your mobile game-making skills at the GDC 2018 Mobile Summit!
According to numbers gathered by Yahoo's analytics firm Flurry, mobile app usage is starting to slow down across the board, and mobile games are one of the categories feeling that change the most. While data can vary from firm to firm, keeping an eye on the periodic reports shared by companies like Flurry can help game developers be aware of changes in the way players interact with mobile games. Flurry’s mobile year in review says that the number of mobile app sessions, or how many times people open and use apps on their smart devices, has increased by 6 percent overall, down just slightly from the 11 percent increase reported in 2016. Shopping apps saw the greatest session growth with a 54 percent increase. Likewise, music, media and entertainment, business and finance, utilities and productivity, and news and magazine apps all also saw usage growth last year as well. Five app categories however, including mobile games, saw a decrease in sessions between 2016 and 2017. … [Read more...] about Analyst: Mobile game sessions decreased by 16% in 2017
A new report from the IDGA shows that when it comes to making the games industry a more diverse space, there's still plenty of work to do. The International Game Developers Association's 2017 Developer Satisfaction Survey revealed that while the majority of game devs view diversity as important, companies aren't doing enough to foster environments where people from all walks of life can thrive. It found that 81 percent of game developers view workplace diversity as "very important," up from 78 percent in 2016 and 63 percent in 2015. Yet, despite that positive shift in opinion, only 42 percent of respondents felt the games industry has become a more diverse place over the last two years, a decrease from 47 percent in 2016. When asked what devs should do to encourage diversity going forward, the most common suggestion was to focus on "more diversity in game content," while "advancement in game design" was another popular answer. Those in full-time … [Read more...] about IGDA Survey: Game companies must do more to foster diversity