The Anthem game public demo took place over the weekend and, uh, it was certainly a thing that happened. Even after (mostly) sorting out its server troubles, BioWare's open world PVE shooter left a lot to be desired from those who managed to get in and play it, and while many are excited for the full release, opinions seem to be divided about whether the Mass Effect developer has another solid gold hit on its hands. Anthem is scheduled to launch in just under three weeks time, on February 22, for PC, PS4, and Xbox One but, until then, here's a round-up of what the internet thought of BioWare's latest, including the best put downs and celebrations of everything the demo contained. Be warned; you may find yourself in strong disagreement with some of the opinions below but, hey, isn't that what the internet's all about? What is going on with Anthem's story? One of the biggest sore points about Anthem so far has been the mystery surrounding its story. BioWare has … [Read more...] about “Halo meets James Cameron’s Avatar”
Halo effect experiment
Gaming is often subjected to criticism from external sources. Being blamed for inefficiency in the workplace or falling behind in academics (me). Often times, however, studies and other testimonies point to games as a positive addition to one’s life. In this case, it was when Saied Froghi, a trainee surgeon, had video games to thank for his effectiveness on the job. Specifically giving Age of empires and Halo a shout-out. Video games have been shown in studies to yield improvements in a person’s motor functions, cognitive abilities and most prominently, manual dexterity. Now, these attributes are very important to a surgeon. Saied is one of many workers who acknowledged their current skill set to have a bit of a helping hand from his hours of gaming back in Med school. He went on to add that a bit of gaming would be a great warm-up exercise for surgeons. Seeing as how you can’t exactly risk warming up on a live patient. Froghi added: “If you take the example … [Read more...] about Surgeon Credits Video Games for his Effectiveness in the Field
Microsoft kicked off its E3 2018 media briefing in epic style, revealing a work-in-progress technology demonstration of its next Master Chief series entry, Halo Infinite, accompanied by an honest, revealing blog giving us a little more background on the ideas behind the game, the aim to recapture the style of the Bungie era for modern hardware, and an admission that almost three years on from the release of Halo 5, Infinite is still very early on in production. Naturally, as the current generation draws to a close, the question must be asked whether this is our first tentative look at a game destined for the next Xbox.343 Industries' blog doesn't rule this out, but the current generation hardware is explicitly name-checked with mention of 'taking advantage of the full power of the Xbox One family', yet the freshly minted Slipspace Engine is clearly delivering an extreme visual feature set that would certainly sit more easily on whatever hardware Microsoft is cooking up next. A game … [Read more...] about Is Halo Infinite our first look at a cross-gen Xbox game?
Bravo Team, the PlayStation VR shooter from Until Dawn developer Supermassive Games, launched earlier this month to a critical mauling and disappointment from fans hoping for another game of Until Dawn quality. Early glimpses looked bland at best, but Supermassive's recent track record suggested Bravo Team could - should - still turn out okay. After all, the studio had turned things around before. But, this time, that didn't happen. Bravo Team launched in a state, and in Eurogamer's review, Ian branded the game "an astonishingly bad VR shooter from a team that should know better". It's that last part which intrigued me - here was a studio which had form in Until Dawn and other VR efforts like Tumble VR and Rush of Blood. By contrast, Bravo Team arrived riddled with glitches, featuring dull levels, a dreary art pallete and laughable enemy AI. What had gone so wrong here? Speaking to Eurogamer under condition of anonymity to protect their jobs, Supermassive staff have painted a picture … [Read more...] about What went wrong with PSVR exclusive Bravo Team, the “Halo of VR shooters”
Warzone was for me the best thing about Halo 5. This player versus environment versus player mode saw first-person shooter carnage across enormous maps - the biggest the Halo series had ever seen - with computer-controlled enemies and player-controlled spartans going at it. Josh Holmes was in charge of the Halo shooter games at 343. So, I'm intrigued by the idea of Scavengers, a game whose developers list Halo 5's Warzone as an inspiration, and a game whose developers actually made Halo 5's Warzone. Midwinter Entertainment is a small, 16-person Kirkland, Washington-based studio founded in December 2016 by some of the people who made Halo at 343 Industries - the Microsoft-owned developer based just down the road in Redmond (completing the triumvirate of Halo makers in the wet and cold of the Pacific Northwest is Destiny developer Bungie, which is based just down the other road in Bellevue). Josh Holmes, ex-studio head and creative director for the Halo franchise at 343, is clearly … [Read more...] about Scavengers is an ambitious “co-opetition” shooter inspired by Halo 5’s Warzone