Nvidia announced three new GeForce RTX graphics cards at Gamescom 2018, the GeForce RTX 2080, GeForce RTX 2080 Ti, and GeForce RTX 2070. We've covered all the details of what you need to know about each GPU in those articles, but for those that want to get technical, this will be an in-depth look at the Nvidia Turing architecture. There's a ton of new technology in the Turing architecture, and Nvidia rightly calls it the biggest generational improvement in its GPUs in more than ten years, perhaps ever.We'll have reviews of the first two Turing cards next week, just ahead of the official September 20 launch date, where we'll provide hard performance numbers. If the specifications for Turing didn't seem like anything special, just the same old stuff with some fancy ray tracing and deep learning marketing slapped on, there's far more going on than paper specs. If you want the lowdown on all of Turing's deepest and darkest secrets, you've come to the right place.Nvidia's last GeForce … [Read more...] about Nvidia Turing architecture deep dive
Nvidia Ray Tracing performance benchmarks are starting to pop-up and they paint a very interesting picture. Battlefield V Ray Tracing gameplay was shared a couple of days ago. The game runs well on 1080p with a solid 60FPS. But the frame rates drop significantly when you go to higher resolutions. at 4K, the card could only manage 30FPS which means at higher resolutions, shooters with ray tracing enabled aren’t playable at all. On PC, you can not compete with someone playing on 80 to 100 FPS while you are using ray-tracing and running the game at 30 to 60 FPS, depending on your resolution. So what is the best scenario for using Nvidia Ray Tracing? Well, it seems since this only boosts visual fidelity and brings out the best lightning in every scene at the cost of frame rates, it is best for single player, non-competitive games. Games like Shadow of the Tomb Raider, Darksiders 3, and others are most suited. However, PvE focused games such as Destiny 2, The Division 2, … [Read more...] about Nvidia Ray Tracing Can’t Be Used in Competitive Games
If you’re after a top notch GPU, Nvidia’s GeForce cards are the only real contender, and if you’ve got money to burn and want the best out of your gaming experience, the GTX 1070 and GTX 1080 are where it’s at. Both cards, like the rest of the 10-series, use Nvidia’s Pascal architecture, that boasts superior performance and power efficiency. The GTX 1080 is the flagship Pascal GPU, and is undoubtedly a beast of a graphics card, with the price tag to match. It’s primed for 4K gaming, and while the GTX 1070 isn’t quite so beefy when it comes to power and performance, it handles 1440p just fine.Nvidia rolled out both graphics cards in the summer of 2016, with their Ti counterparts launching the following year. They’re slightly more expensive than the vanilla versions but offer increased memory and better performance. Let’s get down to the nitty gritty and dive into what separates the GPUs, aside from the price tag. And if you're … [Read more...] about What’s the difference between the Nvidia GeForce GTX 1080ti and GTX 1070ti?
Nvidia GPUs have been here with us for as long as we can remember. But how did it all start and where did it start from? If that is something that you are interested in then this is what we are going to talk about here. Nvidia NV1 Nvidia took off back in 1993, but the company did not have its first product until 1995, the NV1. The GPU was very innovative for its time and could handle both 2D and 3D video. Other than that the Nvidia NV1 was used in the Sega Saturn game console. The NV1 used PCI interface with 133 MB/s of bandwidth. Other than that the graphics card used EDO memory clocked at up to 75 MHz, and the card supported a resolution of 1600×1200 with 16-bit color. After the success of the Nvidia NV1, the company started on working on a successor for the graphics card, the NV2. There were a few disagreements with Sega, because of which Sega took a different route and the NV2 was canceled. Nvidia NV3 / Riva 128 The Nvidia NV3 came out in 1997 and turned out to be more … [Read more...] about Evolution of Nvidia GPUs in Last 20 Years, From First to the Latest
Nvidia introduced its latest Ray Tracing Tech at GDC 2018 along with demos from 4A Games, Remedy Entertainment and Epic Games and now Nvidia has officially enabled the Enables Nvidia RTX Ray Tracing for its Volta GPUs with GeForce 397.31 WHQL driver. While the GeForce 397.31 WHQL driver brings performance optimizations for the newly released Frostpunk and Battletech but, it also enables the Nvidia RTX Ray Tracing for the Volta GPUs. The Nvidia RTX Ray Tracing enabled is currently a developer preview which also supports the “Microsoft DirectX Raytracing (DDR) API on NVIDIA Volta GPUs”. According to Nvidia, in order to get started with developing applications featuring the Nvidia RTX Ray Tracing you will require the following : NVIDIA Volta GPU NVIDIA driver version 396 or higher Windows 10 RS4 Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers Furthermore, with this Nvidia Driver, Nvidia has officially ended support … [Read more...] about GeForce 397.31 WHQL Driver Enables Nvidia RTX Ray Tracing For Volta GPUs