Wow. If there's one thing which finally reveals that Eurogamer staff are actually Very Bad People, it might be this week's EG Q&A topic. I sat down with my colleagues to discuss the eternally enjoyable gaming pastime that is bothering NPCs (Non-playable characters).For most people, that usually just amounts to bumping into characters in GTA 5 until they fall over (which, you have to admit, is very funny), but it seems we've turned out quite a few far more troubling examples: Johnny Chiodini, Video Team I adore Animal Crossing New Leaf. According to my 3DS, in fact, I have spent over four hundred hours shaking trees, trading turnips and digging up fossils. To my shame, an alarming amount of that time has also been spent bullying one villager in particular. One fateful, horrible day, Fang - hands down my favourite villager - moved away. Almost immediately, somebody new came to town. This new villager was Elise, the snooty monkey who dresses like Janine Melnitz from Ghostbusters. I … [Read more...] about Eurogamer Q&A: NPC abuse
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No one loves Hearthstone more than Ben Brode. This is a commonly understood fact which is also possible to prove empirically: just hook him up to a microphone and count the decibels. The game director’s enthusiasm for what his team creates is unrivaled; when he laughs, the room shakes. Right now, he has good reason to be cheerful, with Hearthstone’s latest expansion, The Witchwood, due to drop tomorrow, bringing with it 135 cards—including some bonkers legendaries—and plenty of new mechanics and keywords. We’ll also see the spiritual successor to the hugely popular Dungeon Run mode from Kobolds & Catacombs in the form of Monster Hunt, which has new bespoke heroes and a spooktacular setting.We spoke with the Brodester at PAX East last week, and as you’d expect had a lot of questions to ask about the new set. We were also keen to get his take on the recent ladder changes, which it's fair to say didn't go nearly as smoothly as they could have, and … [Read more...] about Hearthstone’s Ben Brode: “If you knew how good a card is by looking at it, we wouldn’t need a balance team”
Super Seducer is a game made by self-described “pick-up artist” (PUA) Richard La Ruina, aimed at teaching straight men so-called seduction techniques for attracting women. The result is a farcical and disastrous laughing stock of a game. But PUAs aren’t a funny joke, rather they’re a frightening reality of a deeply misogynistic culture that in its less PR-friendly moments has frequently advocated sexual assault against women. Super Seducer is clearly intended to be part of the PR exercise, an attempt to portray PUAs as just guys looking for ways to convince girls to like them, albeit through techniques that are primarily focused around lying and manipulation. It’s an attempt to put a friendly mask on an ugly face. What’s so peculiar about it is that it’s not only bad at its attempts to do this, but it’s cringingly bad at everything. La Ruina here is so demonstrably terrible at his professed talent, so revealingly incapable of holding even … [Read more...] about Super Seducer is a blancmange of ineptitude and misogyny
As RPS’s token cyberpunk, required by contract to wear at least two leather jackets and sing Billy Idol while jamming with the console cowboys in cyberspace, it falls to me to tell you today’s big Cyberpunk 2077 news: it beeped. Today the game’s official Twitter account broke a four-year silence to blast *beep*. That’s all. But oh, I’m excited to see signs that it might arrive before we find ourselves actually living in the RPG’s grim dystopian future. A new big game from CD Projekt Red, the folks who made the cracking Witcher games, is most welcome. The game itself is still largely a mystery. CD Projekt have muttered about it being a “huge single player, open world, story-driven RPG”. It’s set in the future of the Cyberpunk pen & paper RPG series designed by Mike Pondsmith, a setting Jody Macgregor had a good look at. While we do know CD Projekt have received tech research grants for things like large living cities and seamless … [Read more...] about Cyberpunk 2077 beeps back to life, may yet boop, whirr
The game industry of 2022 is big, messy and hard to find. Those who define it might be children. They could be solo developers on just enough funding to scrimp by for the next project. They could be retirees, artists or marginalized children in a war-torn country. They may create works of genius that go undiscovered until long after their death. Following up on Polygon’s recent fifth anniversary, we decided to ask a range of experts in the game industry the same question: What will things look like five years from now? While some cited practical predictions, like the rise of virtual reality, most centered around the structures that enable games to be made in the first place. And while many people see things improving, several also sounded warning bells about what the industry may be like and who may be in charge of it. The future isn’t necessarily what you think While many developers imagine a future where the game industry is overrun with new and exciting technology, many … [Read more...] about What will the game industry look like in five years?