Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser has donned the mantle of ‘deity’ in The Universim. It’s a god sim with more than a hint of Spore and good old Populous. The big bang starts with a click. From that press of a button a brand new cosmos springs to life – a huge galactic stage full of worlds and civilizations for you to manage. At some point in the future. Now, though, The Universim’s attractive galaxy is a backdrop for a single, randomly-generated, Earth-like diorama. Those opening moments hint at its grand ambitions, of space travel and alien planets, before returning somewhere more familiar. Developer Crytivo is promising more than scope, however. It’s arguably the simulation, not the size, that’s the real draw here. If you spend hundreds of years pumping water from a lake, it could dry up. Chopping down trees and expanding your city pushes the wildlife back and, if it … [Read more...] about Premature Evaluation: The Universim
Get rid of windows 10 upgrade
After testing what seems like 387,001 monitors with AMD FreeSync support, I’ve finally got another honest-to-goodness Nvidia G-Sync one on my desk today, the Acer Predator XB241H – and boy, it’s a good ‘un. Part of Acer’s XB1 range, this particular incarnation is the 24in, 1920×1080, TN model. It also comes as a 24in, 2560×1440 jobber and several different permutations with 27in, 28in and 32in screen sizes, but the main attraction of this particular string of letters and numbers is its lovely 144Hz refresh rate that can be overclocked up to a massive 180Hz for ultra-high frame rate gaming. Admittedly, every model except the 4K XB1s can hit at least 144Hz, so you’re not exactly losing out on much in the frame rate department if you’d rather opt for a larger screen size or a higher resolution. However, if getting the fastest frame rate possible is important to you, it’s worth noting that the best overclocked setting you’ll … [Read more...] about Acer Predator XB241H review: G-Sync and 180Hz goodness
Absolver is a new online melee action game that puts you behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers. The game is developed by Sloclap for PC and PlayStation 4, for the PC version of the game, the developers chose Unreal Engine 4 for developing and it runs pretty well. With almost 2,000 Positive Reviews on Steam, players are satisfied with the game, but a few of them encounter some game breaking errors and bugs. It seems that a persisting error is related to the servers, players are unable to connect to them and they encounter network issues. Other common Absolver errors are crashes like “Game stopped working!” or Performance Issues, mainly horrible Lag and some fps issues. The developers of the game said that they are aware of all of the issues that are breaking the game at this moment and that they will come with fixes soon: We are aware … [Read more...] about Top 5 Fixes for Absolver Errors, Server Issues, Crashes, Performance: Lag Problems
Normally when I publish a new article, the focus is on explaining the results of some new feature/mechanic/design. Today’s post is a little different because it’s about an important feature that has not yet been implemented, nor have I come to a decision on how best to handle it. I’m using this post as a way to lay out all the facts and considerations before making a decision, while at the same time giving anyone else who’d like to provide input an opportunity to do so. So what precipitated this post? For some players the Cogmind UI is too dense given the size of their screen. I prefer playing in a small 720p window myself, but when making a game for wider consumption it should be as accessible as possible for as many different types of players as possible, and some players find that their setup results in objects/words that are too small to parse/read clearly--they “just want bigger fonts.” Unfortunately it’s not as simple as that. Cogmind … [Read more...] about An Alternative UI?
Fortnite: Battle Royale is a free, 100-person game mode found inside the Fortnite client on PlayStation 4, Windows PC and Xbox One, and it’s more than a little reminiscent of PlayerUnknown’s Battlegrounds, its stated inspiration. It’s more than just a copy of a record-setting game, however. Fortnite: Battle Royale introduces some interesting ideas to the mix, while speeding up and simplifying the core battle royale mechanics without feeling like a hacked-down version of the original. If you’re a PUBG player who is curious about what it would be like to jump over, we have some pointers for you. Why should I play Fortnite? The long answer is because Fortnite starts with so much of what you probably like from PUBG, and then takes those concepts in interesting new directions. The building mechanics mean that you’re way more empowered to turn a bad situation around if you’re caught out in the open, and the different visual style and adjusted sense of … [Read more...] about The beginner’s guide to Fortnite for PUBG players