The alpha presents you with one (not quite finished) storyline of an eventual three to play. This is the tale of Sal, an impetuous bounty hunter out for revenge against the crime boss who sold her into indentured toil on the oil platforms. Rather like an Invisible, Inc. campaign, the story is dictated partly by script and partly by chance, with your picks from the semi-randomised missions on offer determining the direction of your build as well as the shape of the plot, and offering chances to take on extra risk for extra reward. Plus there's permadeath, so if Sal buys it, you need to start again. It feels too crafted, meandering and long-form to be called a true roguelike, but it does have a lot in common with those games. … [Read more...] about Griftlands, and the trouble with everything being a card game now
Games style gta
Take the 64 Long Jump, this thing just tears out of the gates, often no sooner released than it has to be reined in. Really, it's a micro-skydive, the air suddenly thick with futures you choose between with full swings to and fro on the analogue: Forward-Back-Forward-Forward THEN BACK with a panic like Pierce Brosnan on a flight stick. And I love the way Mario is yanked from earth, his arms spinning as he hurtles away on an arc made briefly, beautifully supple with control. So flexible you can pull back hard enough to hold him suspended on the spot, flying through the air but caught between two tugs. So flexible you can pull back so hard he Long Jumps backwards. Or forward-backwards, if you know what I mean (and if you've played 64 you will). … [Read more...] about Is Super Mario 64’s movement STILL the best in gaming?
The PC control scheme has been thoughtfully adapted to the joypad, with the right stick navigating your always-visible inventory and crafting menus, the face buttons carrying out in-world actions and the d-pad used for inspecting, dropping or using the items in your backpack. It seems like a fumble when written down, but in practice it's very intuitive. It also looks gorgeous when played on the PlayStation 4, crisp and smooth and filled with detail. The major downside is that both text and icons are now vanishingly small, to the extent that playing it from a sofa across the room is a recipe for squinting. I found myself having to sit on a cushion in front of the TV to work out what some of the crafting recipes required. … [Read more...] about Don’t Starve review
This sentiment is echoed in Stardew's modding community who have created a great number of Stardew Valley mods. There's the Stardew Valley Expanded mod that completely revamps the game by adding new characters, crops, locations, and events. Some of my personal favourites include the Stardew Valley mobile phone mod, the mod that swaps out combat for cuddles, one that adds an Animal Crossing-style aquarium, and a hardcore mod that amps up the game's challenge. … [Read more...] about The state of Stardew Valley in 2021