We ask the tough questions here at RPS. We’re like Jeremy Paxman but in a very long bear costume. We once asked 15 developers what they’d do if they were stuck in a room with a clone of themselves. This is important stuff. Today, we ask another question: What would you gift the games industry for the holidays? We put this query to a bunch of game artists, writers and designers to see how charitable they were feeling. Today, you get to open these presents. Happy holidays! “I would like to give everyone a very stylish new wardrobe full of clothes to wear at events and conferences. This gift comes with a condition: nobody is ever allowed to wear a blazer over a graphic tee ever again. Step up your damn fashion game, developers.” Daniel Mullins (The Hex) “If I had the power to, I would give the games industry a Pokemon Snap sequel… that takes place in Hill House.” The folks at Amanita Design (Chuchel) “A bit more levity and sincere … [Read more...] about We asked developers: what would you gift the games industry?
Games industry crunch
The Independent Workers Union of Great Britain has become the first trade union to represent members of the games industry. The UK chapter of Game Workers Unite, the international pro-union activist group, has joined the IWGB as its games industry branch and will hold its first meeting this weekend. Game Workers Unite UK describes itself as a “worker-led, democratic organisation that represents and advocates for UK game workers”. The union’s goals include ending excessive and unpaid overtime, improving diversity and inclusion, supporting harassed workers and ensuring a steady living wage for everyone.The discussion of crunch during the development of Red Dead Redemption 2 and the reported "bro culture" at Riot are just two of the high profile cases that have lead to calls for developers to unionise.The branch is open to current, former and prospective workers, which also includes contract, agency and casual workers. It is signing members up from today, and the … [Read more...] about Game Workers Unite UK becomes the country’s first games industry union
Excessive and unpaid overtime, zero-hour contracts and a pervasive culture of homophobia and sexism - these are the three top issues to be tackled by a new video games industry branch of the Independent Workers Union of Great Britain (IWGB). The new union branch, Games Workers Unite, will be the first of its kind in the UK - despite the fact the video games industry is one of the country's fastest-growing sectors, with approximately 47,000 people now involved. Now is a great time for this in particular after the spotlight was recently shone on the working practices at Red Dead Redemption 2 developer Rockstar Games, which employs hundreds of people in the UK. As part of Eurogamer's investigation into Rockstar's crunch culture, I spoke with numerous people at Rockstar Lincoln, a studio with more than two hundred people focused entirely on Quality Assurance (QA) - and who seemed to be some of the worst off. Indeed, the IWGB's statement says it will look to tackle "the use of excessive, … [Read more...] about UK union wants to tackle video game industry crunch
- Former executive director of the IGDA Kate Edwards on the game industry's attitude about crunch. A piece recently published by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that has been plaguing developers for years: crunch. "Crunch has been prevalent in the games industry for decades, and while it’s not unique to the games industry, it has become a negative practice that has perpetuated for too long," explains former executive director of the IGDA Kate Edwards. "It burns people out, discourages them from continuing in the industry, and has seriously negative effects on physical, mental, and social health." A survey conducted by the IGDA in 2015 found that 62 percent of developers said their jobs involved crunch and of those nearly one-third said crunch meant 50-59 hours of work a week. A 2014 IGDA survey found the most common reason for developers leaving the video game industry was … [Read more...] about How crunch is more than a labor issue in the video game industry
The game industry of 2022 is big, messy and hard to find. Those who define it might be children. They could be solo developers on just enough funding to scrimp by for the next project. They could be retirees, artists or marginalized children in a war-torn country. They may create works of genius that go undiscovered until long after their death. Following up on Polygon’s recent fifth anniversary, we decided to ask a range of experts in the game industry the same question: What will things look like five years from now? While some cited practical predictions, like the rise of virtual reality, most centered around the structures that enable games to be made in the first place. And while many people see things improving, several also sounded warning bells about what the industry may be like and who may be in charge of it. The future isn’t necessarily what you think While many developers imagine a future where the game industry is overrun with new and exciting technology, many … [Read more...] about What will the game industry look like in five years?