If you want to make games, you might be considering getting a game design degree, the same way you would for many other careers. But the path from standard education to studio job or starting up your own small studio is murky on good days and incomprehensible on bad ones. Unlike becoming a lawyer, there's no standardized test that declares you a Certified Game Designer and no universities teaching to a known, proven standard. If you want to make games, should you bother with a degree? If you're enrolled in one, how should you use it to start working on the games you've always wanted to make? We asked a number of developers all over the world, some with game design degrees and some with totally unrelated qualifications, about their education and how they wound up making games. Read the guide before you buy "Do your research carefully," cautions freelance game designer Rosa Carbo-Mascarell. Not all game design programs are created equal. In fact, they're often completely … [Read more...] about Do game developers need a game design degree?
Game design how much do they make
Cyberpunk 2077 is one of the most anticipated games among the RPG crowd, considering that its pedigree includes the fact that it’s developed by the folks behind the massively successful The Witcher franchise, and the inspiration from one of the most beloved pen and paper RPGs of all time. While CD Projekt RED has finally revealed the first gameplay of the upcoming title, much is still under wraps. In order to try and extract more nuggets of information, DualShockers talked to Quest Designer Patrick Mills about all sorts of things Cyberpunk. Giuseppe: Since you work on quests, let’s start by talking about that. Many games tend to create a rather radical divide between main story quests and sidequests. Are you making any effort to make that distinction a bit more organic? PM: You saw what we did in The Witcher 3: we tried to make sure that our sidequests were often of main quest quality, including multi-hour-long stories. That’s something that … [Read more...] about Cyberpunk 2077 Interview — CD Projekt Talks Night City, Gameplay, Quest Design and Much More
The new Capcom Beat ‘Em Up Bundle collects several classics from the company’s glory days, while bringing home two games — Armored Warriors and Battle Circuit — for the first time. Those two games, as well as the other titles — Final Fight, Captain Commando, The King of Dragons, Knights of the Round and Warriors of Fate — all feature local and online multiplayer to help modernize the bundle. While getting all these classics in a single collection is a hefty offering on its own, one feature really stood out to me as the main attraction: the gallery. Tucked into the main menu, the gallery gives me the option to browse several images from each of the games’ production history. Everything from key art, rough sketches, arcade cabinet designs and more are gathered for each title. It’s a great bonus feature, especially since some of these games weren’t in my local arcade growing up. While I appreciated everything Capcom managed to squeeze … [Read more...] about The Capcom Beat ‘Em Up Bundle is a treasure trove of game design know-how
In Part I of this article, Saferize founder Gustavo Guida reflects on the recent GDC 2018 game design ethics roundtable and concludes that game designers are locked in a Prisoner's Dilemma with potentially devastating consequences. Can the gaming industry grow and prosper without compromising ethics? I had the opportunity to attend a very interesting roundtable at GDC 2018 presented by IGDA. The event was called "Professional Ethics for Game Designers" and was hosted by Sande Chen, Writers Guild Award and Grammy-nominated Writer and Game Designer (you should check out her interesting review of the event, by the way). The roundtable beckoned designers to voice an opinion “as to whether or not game designers need a professional code of ethics much like the Hippocratic oath for doctors.” Here is the event description: With gaming disorder a mental health concern, do game designers have an obligation to refrain what would be considered ‘exploitative … [Read more...] about Ethics and Game Design: Are They Like Oil And Water? Part I
The Gamasutra Deep Dives are an ongoing series that aim to shed light on how specific design, art, or technical features within a video game come to be, in order to show how seemingly simple, fundamental design decisions aren't really that simple at all. Check out earlier installments, including creating drama through a multitude of simple tasks in Bomber Crew, or maintaining player tension levels in Nex Machina, and achieving seamless branching in Watch Dogs 2’s Invasion of Privacy missions. I am a game designer at Vertigo Games and in cooperation with Wolfdog Interactive I have worked on the VR strategy game Skyworld. My previous game design experience is very diverse, working on a hack-and-slash console game, on applied games for several platforms, and even designed a physical card game. Over ten years ago I wrote a student post-mortem for Gamasutra’s Game Career Guide for a FMV adventure game. So, hello … [Read more...] about Game Design Deep Dive: Creating comfortable UI for VR strategy in Skyworld