Every year, Tumblr publishes its Year in Review, an annual summary of the biggest, hippest fandoms on the site. In 2013, the “most popular games” list included big names like Pokemon, Animal Crossing, Kingdom Hearts, Legend of Zelda and Mass Effect. But the sixth one was a small indie game called OFF. OFF is an RPG Maker game created by Unproductive Fun Time, a Belgian duo composed by artist Mortis Ghost and composer Alias Conrad Coldwood. First published in French in 2008, the game received an English translation one year later, and slowly started to get noticed outside of the RPG Maker scene. Adam Smith talked about it on RPS in 2013. “[It] could be this year’s Space Funeral,” he said, “except that it wasn’t released this year.” In OFF you play as the Batter, a guy in a baseball uniform on a mission to purify the world. Your guide is a cat with a Cheshire grin, and your weapon of choice is a baseball bat. If the premise sounds … [Read more...] about Ten years later, OFF lives ON
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The best PC games With unparalleled accessibility and endless upgradability, it’s no wonder that millions of gamers around the world think PC is the best place to play. Because of the platform’s history, curating a list of every great PC game throughout the ages would be a tough task, so we’ve put together a list of modern titles that’re the best PC games to spend your time with right now. So, in alphabetical order, here’re 50 of the best PC games around. Cities Skylines – Honorable mentions: Prison Architect, Tropico 5 In an alternate universe where EA and Maxis didn’t drop the ball, this slot is occupied by the latest and greatest SimCity release. In fact, Cities: Skylines developer Colossal Order was miserably certain its project wouldn’t be greenlit thanks to SimCity’s announcement – but its subsequent pratfall only made Paradox more eager to bring PC gamers what they wanted most. The best way to describe Cities: … [Read more...] about The best PC games around – essential pick-ups from every genre
E3 is right around the corner and while many PlayStation fans are eager to see the upcoming games for the system such as Ghost of Tsushima and The Last of Us: Part II, the current crop of games on PlayStation remains strong, according to the latest PlayStation Store sales charts. Over on the PlayStation Blog (and right before E3), Sony has revealed the games that took the top spots for PlayStation console owners in the past month, which featured quite a variety of newer titles mixed in with some old favorites. As far as top-selling PS4 titles go, God of War took the top spot for May in the US (holding the top spot now for two months in a row), while over in Europe, Detroit: Become Human was the top title for PS4 owners, with the game having launched at the end of the month. Aside from those titles, a notable entry was the debut of H1Z1 on PS4, as the title was the most downloaded of the Free-to-Play games for PS4 owners last month, having even topped some of … [Read more...] about God of War, Detroit: Become Human, H1Z1, and More Top PlayStation Store Downloads in May 2018
Normally when I publish a new article, the focus is on explaining the results of some new feature/mechanic/design. Today’s post is a little different because it’s about an important feature that has not yet been implemented, nor have I come to a decision on how best to handle it. I’m using this post as a way to lay out all the facts and considerations before making a decision, while at the same time giving anyone else who’d like to provide input an opportunity to do so. So what precipitated this post? For some players the Cogmind UI is too dense given the size of their screen. I prefer playing in a small 720p window myself, but when making a game for wider consumption it should be as accessible as possible for as many different types of players as possible, and some players find that their setup results in objects/words that are too small to parse/read clearly--they “just want bigger fonts.” Unfortunately it’s not as simple as that. Cogmind … [Read more...] about An Alternative UI?
To see Yume Nikki appear on Steam feels like the closing of an era. This surreal game is a relic from a bygone age, when the concept of “indie” was still strange and the World Wide Web felt smaller, darker and more mysterious. It’s the stuff dreams are made of, which is fitting, since it revolves entirely around sleeping. Released in 2004 by Japanese game developer Kikiyama, Yume Nikki (“Dream Diary”) is about a girl exploring bizarre and horrific landscapes every time she falls asleep. Despite being made with the RPG Maker engine it’s not an RPG, but a proto-walking simulator entirely focused on exploration and atmosphere. It was never meant for a Western audience, but someone liked it enough to translate it into English. It became a cult game. There are many reasons for its popularity; here are a few of them. It features a cute Japanese girl as protagonist, runs on almost any machine and is easy to play. Its dreamy imagery encourages discussion and … [Read more...] about Yume Nikki’s legacy: an invitation to dream