We’re committed to helping you find the perfect assets for your projects. The Asset Store team has been working on some powerful new integrations with Resonai to make it easier than ever to help you find, discover, and preview the exact 3D assets you need for all of your Unity projects right from the Unity Editor. Find 3D assets faster Finding the right assets for your upcoming project should be fast and easy. Whether you’re building a realistic 3D fantasy game or a sci-fi low poly first-person shooter, we know it can be a challenge to find the right assets with a style and theme that match your project. Unity Visual Search: Discover and preview 3D content in the Unity Editor We’re excited to partner with Resonai on the launch of Unity Visual Search, an AI-powered visual search engine for 3D content that allows developers to quickly find, access, and preview 3D assets. Powered by machine understanding, the vast library of over a million 3D models and packages on the … [Read more...] about Introducing Unity Visual Search: Instant 3D search, discovery, and prototyping – Unity Blog
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Today we are going to take a look at the PlayCanvas HTML5 3D Game engine. While not strictly a tutorial, this guide should give you a pretty good idea of what the PlayCanvas Engine includes,if it is right for you and give you enough information to get you started. There is also a video version of this tutorial available here. First off, what exactly is the PlayCanvas Engine? Well, let’s let them describe it in their own words: The amazing developer tools part isn’t hyperbole either, PlayCanvas ships with an impressive amount of polished and high quality tools. Where it does get a bit confusing is where the open source part stops, and the pay to use it part starts. Getting Started There are three ways to develop with PlayCanvas. Download and run the tools locally, use the online tools and code using a Github or Bitbucket repository or, as I am going to do in this example, work entirely in their online … [Read more...] about Home > Programming > PlayCanvas is the world’s easiest to use WebGL Game Engine. It’s free, it’s open source and it’s backed by amazing developer tools.
The Game Developers Conference and Unity Technologies have partnered to curate and host a 3D art contest for games using Unity, and today they're proud to announce the twelve winning entries! Each of their creators have been awarded All Access Passes to GDC 2018, where their winning entries will be displayed in a special lounge that will be open to all GDC passholders during the conference. The games will be playable in the special 3D Game Art Challenge lounge on the ground floor of Moscone West, close to main registration, from Monday, March 19th to Friday, March 23rd. As judged by key Unity staff, GDC contributors and third-party experts, each of these entries was selected because of its standout aesthetics - including use of modeling, animation, and special effects - to create a stylish and unique visual experience. Without further ado, here are the winning entries you'll see at GDC 2018 in the 3D Game Art Challenge showcase area: … [Read more...] about These 3D Game Art Challenge winners will appear at GDC 2018
The day has finally come: Nintendo's New 3DS has broken ground across the globe. This update introduces a bunch of improvements to the 3DS family that will ultimately benefit developers as well as players. Additional inputs, faster hardware, and improved stereoscopic 3D are the biggest changes, but there are little touches throughout that make the New 3DS the best one yet. If you just picked up your New 3DS, are thinking of buying one as your first handheld, or are wondering if you should upgrade from your old 3DS, we've got plenty of articles and videos to guide you along the way. "The Nintendo 3DS has transcended its humble beginnings, coming a long way since its quiet launch in early 2011. Now, nearly four years later, the 3DS library has become impressively varied, offering a hearty bang for your buck in terms of content. A handful of available titles, including Super Smash Bros. for 3DS and Pokemon Omega Ruby and Alpha Sapphire, have sold upwards of two million copies each--and … [Read more...] about New Nintendo 3DS XL Launch Guide
- Traveller's Tales founder Jon Burton on the decision to create a director's cut of Sonic 3D Blast In an interview published by Eurogamer today, Traveller's Tales founder Jon Burton explains why he chose to create a director's cut of the game Sonic 3D Blast after 25 years. Traveller's Tales was known for working with Sony on creating licensed Disney games in the late '90s, starting with the release of Toy Story to coincide with the launch of its parent film. During the early days of the studio, Burton worked as its sole programmer. After the success of launching Toy Story alongside the movie, Traveller's Tales found its niche. "We had found our business model, and people started to emulate it," says Burton. "For the next 10 years, we were on seven-month deadlines." Sega eventually approached Traveller's Tales to make a Sonic game, which would eventually become Sonic 3D Blast. "That … [Read more...] about Sonic 3D Blast dev releases director’s cut after 25 years