The name of Microsoft's next-gen Xbox console--currently codenamed Project Scarlett--will reflect the console's capabilities, with no connection to the company's previous Xbox releases. That's according to Xbox head Phil Spencer.In an interview with Stevivor at this year's X019 event in London, Spencer said it hasn't been difficult naming Microsoft's upcoming console, even if the Xbox 360 and Xbox One follow a vastly different naming convention compared to, say, Sony's sequel-like approach to each PlayStation release."Our naming convention has been around what we think the capabilities are," Spencer explained. "Xbox 360 was about the entertainment experience around the box and the box being in the center of that entertainment experience. Xbox One, if you remember our branding early on, was 'always on input, all in one'. Those names were really built around the purpose of the box. I don't feel like I need to follow in their footsteps because they're kind of self-contained."So Project … [Read more...] about Xbox Scarlett’s Name Will Reflect Its Capabilities, Microsoft Says
Home • Final Fantasy XV • 11 4K fantasy Katharine Castle Hardware Editor 23rd February 2018 / 9:00PM There’s a moment about half way through Final Fantasy XV where you have to say goodbye to your stag-do-cum-road-trip adventure and actually start saving the world. It’s the same point that sees you swap your ridiculously large car and the sweeping fields of Lucis for a boat, and then a train, that carries you, quite literally, in a non-stop line toward the game’s conclusion, where its open world suddenly becomes much more closed in.Your quest log recommends your party of boyband prince lads are about level 30 by the time you get here. I, on the other hand, was somewhere nearer level 60, because I ended up getting too damn distracted by everything the Kingdom of Lucis had to offer. By the time I was ready to move on, I’d conquered almost every end-game dungeon I could find, acquired a good handful of the Royal Arms weapons and fully … [Read more...] about Hands on with Final Fantasy XV in bonkers 4K
Not visually, however. Reach might give away some frame rate here and texture detail there to more scripted rivals, but it is a stunning-looking game, with a huge tonal range and a a great eye for dramatic staging. Forget any worries that it would mark Halo's retreat into the world of brown of the military FPS. It's maybe a touch less vivid, more autumnal; but rich colours, warm lighting, artfully weathered textures and some astonishing, painterly skyboxes combine to give it the hand-crafted look of 1980s airbrush sci-fi art, and believe me when I say I mean that as a compliment. One of the things you most want from a Halo game is to witness visual drama on an immense scale - to "see things you people wouldn't believe", like Blade Runner's Batty - and Reach doesn't disappoint here, either. You'll watch giant star cruisers disintegrate, city-cized Covenant war camps twinkle under a night sky, mile-wide death rays scour a burning city as you pilot a Falcon chopper between skyscrapers. … [Read more...] about Halo: Reach • Page 2
The armour abilities, replacing Halo 3's consumable equipment pick-ups, are permanent abilities on a cooldown than can be equipped one at a time. The jet pack and sprint are joined by a bubble-shield, armour lock (temporary, motionless invulnerability) and holographic decoy. They're pleasingly streamlined and they showcase Bungie's enormous talent for asymmetrical balance, although the inertia-heavy jet pack, with its beautifully tuned controls, grabs all the headlines in the campaign. It's in multiplayer that the armour abilities make a really big splash. They certainly have a far more drastic effect than the mildly disappointing changes to the weapon designs. Broadly speaking, the human weapons are slightly improved, with punchy back-to-basics interpretations of the classic assault rifle and pistol. But the Covenant armoury has become an unfocused, over-developed mess, ditching Halo 3's wonderful carbine and beam rifle for lesser imitations (the needle rifle and focus rifle … [Read more...] about Halo: Reach • Page 3
All grown upIn the olden days, your first time playing a game rated M for Mature was a big deal. Maybe it was the fact that, like getting your driver's permit or being able to vote, the power to buy a game deemed too bloody or scandalous for younger eyes felt like a true coming-of-age moment. Maybe your first M-rated game was like a secret hidden from your parents' prying eyes, or smuggled to you by a hip relative like clandestine tickets to an R-rated movie.Now you've got all these kids getting Call of Duty as a present on their eighth birthday, or playing Five Nights at Freddy's and skipping those 'ESRB' or 'PEGI' things altogether. It's not like it's illegal for parents to buy age-inappropriate games for their children - but there was a time when booting up something M-rated as a youngster had a certain mystique about it, with the sense that you were suddenly ready for anything (except maybe those Adults Only games). So, which gory, gratuitous experience ushered you into gaming … [Read more...] about What was your first M-rated game?