Josh Sawyer, the director of Fallout: New Vegas and both Pillars of Eternity games, has said that, once the team have finished patching Pillars of Eternity II: Deadfire, he will be “taking a break” from directing games. Sawyer revealed the news on his website, in response to a fan asking if the rumour was true about him stepping down due to burnout. He confirmed that he will be stepping away from directing games, and will not be helming any expansions for Deadfire. “I’m now in my 19th year in the industry and I’ve been working on Pillars I & II for about 6 years,” he says. “I’m going to be on Deadfire (not the DLCs) until we’re done patching and improving it, but after that I’m taking a break from directing for a while.” Check out our list of the best new PC games of 2018. You can check out Sawyer’s full response on his tumblr page. He goes on to say that he’s not taking a break from games … [Read more...] about Pillars of Eternity 2 and Fallout: New Vegas director is “taking a break”
After months of waiting, season 4 of Fortnite finally crash landed onto servers with patch v4.0 and made some massive changes to the game on its way in. Thanks to the comet that we’ve been following for weeks, Fortnite Battle Royale’s map is in complete disarray now. Some locations have been destroyed completely and othersare simply in various states of ruin. While most players are going to notice changes to the map changes first, that’s not the only thing that’s been shifted by today’s patch on the Battle Royale side. As for Save the World, there’s a huge amount of new content being added, thanks to the new superhero-themed campaign called Blockbuster Event. The campaign adds new enemies and heroes to the cast of Save the World. Players are also sure to notice some of the other changes in Fortnite’s PvE game mode, such as loot dropping from enemies now or the new military weapons set. For a full list of Fortnite changes, you can check out … [Read more...] about 5 things to know from Fortnite’s season 4 patch notes
By Matt Martin, Thursday, 22 February 2018 09:48 GMT Season 3 of Fortnite is now live and it’s brought with it a whole host of changes. Battle Royale mode defaults to 60fps but players can switch to 30fps if you don’t want to take the visual hit. A new weapon, the Hand Cannon, has been added to Battle Royale, which takes Heavy Ammo and comes in Epic and Legendary varieties. Double-pumping on shotguns has been nerfed so that players will now need to reload the shotgun after firing and switching weapons quickly. Uncommon and rare pistol drop rates have been increased, while Epic and Legendary Suppressed pistol drops have been decreased. There’s been big changes to the building system too, and of course the much-hyped new outfits, pickaxes, back bling, dances, emotes and skydiving trails are also part of the package. Players of Save The World now have access to the new Hover Board, as well as the Bald Eagle Hand Cannon. Fortnite Season 3 V3.0.0. patch notes BATTLE … [Read more...] about Fortnite Season 3: 60 fps on console, double pump shotgun nerfed, Hand Cannon, Hover Board and all the patch notes
Tired of the same crummy settlements that look a bit like they were cobbled together from rotting wood and rusted metal because they were? Yearning for an outpost that's not just a bunch of patched walls and grimy rooftops but hearkens back to a time when commerce and capitalism ruled the land? Wait no more: here's a mod for Fallout 4 that let's you build a big damn skyscraper, and a functioning one to boot. You can't use this blueprint, called Elysium Tower, just anywhere: you'll have to build your skyscraper in Starlight Drive-in. But, wow. It's massive, with over 20 floors, including the upper two that comprise your home. The first five floors provide autonomous food production, and there's a trade center with shops, a synth production department, a science center, a swimming pool and gym, plus plenty of room to build and customize on your own. Note: this isn't one of those mods that's a simple one-click install. If you want this big honkin' skyscraper looming over the Commonweath … [Read more...] about Spice up your Fallout 4 settlement with this mod that adds a damn skyscraper
Or; when should the developer let go and hand it over to the modders? I find it charming that we still refer to the updating of a game as a patch. It’s a throwback to a time when programming software involved punching holes into cards. If you made a mistake, you could simply ‘patch’ over a hole and carry on. We’ve come a long way since then and now patching occupies a dedicated phase in the development of a game. We expect and anticipate the need to tweak those files, post-release, and while some of us still pine after the days when games were shipped in their final state, most now accept that updates are a necessary step in crafting ever-changing, increasingly complex worlds. But if we accept that patches are inevitable, and if the developers agree that patching is now a part of their development cycle, when does it become OK to stop patching a game? The Elder Scrolls titles are well known for being buggy on release, so much so that it’s kinda become a … [Read more...] about When is it OK to stop patching a game?