I'm creating an Arkanoid-like game from scratch. I have no (formal or informal) education of any kind in game-development, so I kinda made up things as I went regarding collision detection based on personal ideas of "how it probably works". I approximate the ball as a point and ignore its thickness, which is small anyway. I compensate for this visually by very slightly making all objects smaller than they are. I don't "detect" collision, but anticipate it and change the outcome of the next frame. For example: The ball is currently in position A, and it "wants" to go to E (red line). But I calculate all intersections with all segments which make up the bricks: B, C, D. The closest one to starting point (A) is B, so I choose B as the "real" intersection. I destroy the brick this segment belongs to. Now I check how would the ball proceed if it would start at B, with its vector flipped horizontally (because I determine that the segment it hit was horizontal). This is the blue line. Again, … [Read more...] about Collision detection in Arkanoid-like game at intersections
Evony like games
Recently I've been learning Godot Engine (3.0.6) and I decided to move into the world of 3D games. I'd like to make a pixelated, retro survival horror game like Silent Hill. I'm familiar with Blender but I'm not sure how models for a game like this made? The programming part is okay - I think. Different Cameras in the world I'm switching as the player moves from area to area...etc. But how is the map made? Should I make the whole map and export it for Godot, then placing the entities like player, savepoints, enemies or should I make the map in separated parts and then switching between them in runtime? And about the player body. I'm not sure how it works. If I'm right I have to make a skeleton / rigged body in Blender with the different animations and then export it? … [Read more...] about Modelling human body and map for retro Silent Hill / Resident Evil like game?
I'm using LibGDX and Box2D for my physics but my characters bounce all over the place when moving and if there is a small slope in the terrain they launch off of it. I've tried tweaking settings but it either seems to completely kill the motion or send the player off to space. How can I get movement closer to Worms where there is a little bounce but the players for the most part stick to the floor. For reference I want it to be like this: https://www.youtube.com/watch?v=zMDfo2czbu0&t=5s What kind of things can I tweak to get that kind of motion? … [Read more...] about Tuning physics for a “worms”-like game
Pokémon Go has been copied in the past - but never quite like this. JC Go is a saintly version of PoGo devised by The Vatican which tasks you with collecting famous religious figures to join your "evangelisation team", Italian newspaper Corriere della Sera has reported. You build up a Sunday school of saints and other biblical characters by going out and about. You'll find them hanging around your neighbourhood, because where else would the be? Don't try and attack them, though! Your biblical bros will be added to your team if you simply answer some of their questions. Otherwise, you can trundle around picking up items which allow you to eat, drink and pray to top up your in-game levels for each stat. One interesting feature allows you to donate to charity via the app and receive in-game funds at the same time. Heavenly! It's not the first time Pokémon Go has been copied - The Walking Dead: Our World, Ghostbusters World and Jurassic World Alive spring to mind. … [Read more...] about Vatican launches Pokémon Go-like game where you collect Catholic saints
Hidetaka Miyazaki, the Director of Dark Souls and the upcoming Sekiro: Shadows Die Twice once said in the Dark Souls Design Works interview that he “didn’t want to make a game that fits into the games industry’s mould”. But what happens when you make a game that becomes a genre? Do other developers surpass that original creation and beat you at your own game? Well, sometimes. Sekiro looks to be a departure from the traditional “Souls-Like” structure, and with that in mind, it seems like high time to take a look at all the big 3D games that adopt the same structure as FromSoftware’s Gothic action hits. Here is every Souls and Souls-Like game, ranked from worst to best. Lords of the Fallen In Lords of the Fallen, you take control of the uncustomisable main character Harkyn, who looks like a budget Space Marine with a face like a slapped arse. Unfortunately, the game also handles like an angry budget Space Marine, with the shaky camera seriously … [Read more...] about Every Souls-like game ranked from worst to best