Goosebumps was an incredible thing for ‘90s kids. Now, 25 years later, the children’s horror anthology is still growing. While the original series ended in 1997, the Goosebumps franchise has expanded into a hammy TV show, merchandise, more books, and two theatrical films. While there have been a handful of Goosebumps games, none of them approach the delightfully obscure 1996 Goosebumps: Escape from Horrorland. If you want to read about more games lost to time, a lack of sales, or another calamity, you can find more Gaming Obscura here. The premise is about what you’d expect from Goosebumps. The Morris family (the same from One Day at Horrorland) have settled back into their normal routine. On a dark and stormy night, a glowing ticket flutters down from the sky. One of the Morris kids touches the ticket and suddenly you, Lizzy, Luke, and Clay are teleported to Horrorland’s Werewolf Village. A massive full moon hangs just above the ramshackle shops. … [Read more...] about Gaming Obscura: Goosebumps: Escape from Horrorland
Escape room flash game
It is a truth universally acknowledged that a visual novel in possession of a good plot must be in want of at least half a dozen grizzly murders, a dollop of deep philosophy lectures, time travel and lots and lots of escape-the-room puzzles. After all, simply clicking your way through a story one text box at a time is BORING and TEDIOUS and not at all fun, especially when there’s nobody getting mysteriously offed behind the scenes whenever you stop looking at them for one goddamn second. Did I mention the thing about the murders? Zero Escape: The Nonary Games is actually two visual novels in one, which arguably just makes it even better and further cements its place as top bestest best visual novel of all time, fact, no recounts. The first is a remastered version of the Nintendo DS classic, 999: Nine Hours, Nine Persons, Nine Doors, in which you and eight other kidnapped strangers wake up on a replica of the Titanic with bombs strapped to your wrists in the form of handy … [Read more...] about Have You Played… Zero Escape: The Nonary Games?
At this year's E3, perpetually young actor Elijah Wood giggled his way onto the stage to announce Transference, a psychological thriller being made by his film company SpectreVision in collaboration with the development team at Ubisoft Montreal.Whilst Transference can be played in non-VR for those without headsets, the proper way to experience this trippy take on an 'escape room' is in virtual reality. I was able to test out a 15 minute slice of the action on the Oculus Rift this week at Gamescom and you can watch my escapades in the video below. The demo kicks off with a live action cutscene featuring actor Macon Blair (Blue Ruin, Green Room) talking directly to the camera as he records some sort of cryptic video message. One of SpectreVision's aims with Transference is to bridge the gap between films and games. As a result, short live action videos feature regularly throughout the gameplay where they flash up like fragmented memories that serve as hints to the protagonist's back … [Read more...] about Hands on with Transference, an abstruse VR thriller that’s part movie, part game
THE PCG Q&AFind previous editions of the PC Gamer Q&A here. Here are some highlights:- What game did you finish despite hating every minute of it?What's the most underrated game on PC?What's your least favorite entry in an otherwise good series? With the announcement of the Nvidia GeForce RTX series of graphics cards, which boast fancy ray-tracing tech that makes things reflect other things extra well, we're thinking back to the leaps in graphics tech of old—the stuff that boggled us when we first saw it, no matter how mundane it seems now.There's some nostalgia to it, because with graphics tech as advanced as it is now, we're typically more focused on art and design than, gasp, mirrors that actually have reflections in them. Not that the former is a bad focus for criticism at all—there's much more to say about it—but it was fun to gawk at screenshots in magazines, amazed by such miracles as curves and faces that almost look like faces. For this … [Read more...] about What game’s graphics blew you away the most when it came out?
My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat. Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, driving, building, dreaming, climbing, stretching, swinging (not like that), swimming, wondering: these are just a few of the ways in which flashing pixels can make you feel a very different sort of accomplishment. And, of course, these are not even slightly the be-all and end-all of non-violent games on PC – please do nominate more in comments below. Superflight (official site) An extremely … [Read more...] about The 20 best non-violent games on PC