Seventeen years ago, Nintendo upended expectations by launching its state-of-the-art GameCube console without a Mario game. At the time it seemed crazy - after all, Mario titles were key to the success of its prior console launches - but this time, there was something else awaiting early adopters instead. Luigi's Mansion was - and is - rather an unusual game. Combining Nintendo's charming character design and fun gameplay mechanics with a horror-themed mansion certainly isn't something anyone expected at the time, but since its release, the series has become somewhat of a fan favourite. And now, the original game has relaunched on Nintendo 3DS in one of the most interesting conversions we've seen in some time. As a GameCube launch title, Luigi's Mansion remains an interesting piece of work. In many ways, the visual stylings of modern Nintendo games can be traced back to this release. With an ample polygon budget and new rendering techniques, Nintendo started down its path towards … [Read more...] about Luigi’s Mansion 3DS: GameCube port or full mobile remake?
Environment artist 3d
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 After 3 years of hard work, we are now close to finishing one of our new games. We want it to look amazing, and to accomplish that we need more (hu)manpower. This is where you come in. We are now looking for an experienced 3D artist, who will focus on environments and props for our upcoming horror game. Our ideal person loves horror, and is able to convey atmospheric environments and terrifyings scenes through 3D art. The position is full-time and project-based, lasting for about a year until the new game is ready to be shipped. What will you work on? We are quite a small team, but we consider that our strength. As an environment artist you will get to work on every level of the game, ranging from small props to whole levels. This means your contribution will greatly influence how the final game looks, plays, and evokes emotions. Here … [Read more...] about Hiring: Project-based 3D Artist
Title: 3D artist Focus: Environment design Type: Full-time, permanent Last day to apply: 17th of June 2018 Frictional games are filled with terror, intrigue, mystery, and emotion. We want our environments to reflect that, from the shape of the landscape to the smallest rock, while subtly guiding players and helping to enhance the gameplay. This is where you come in. We are now looking for an experienced 3D artist, who will focus on environment design for our upcoming games. This means working closely with our gameplay programmers / designers, and using modelling, texturing, and design skills to create memorable, interesting, and functional environments for our players to experience. What will you work on? We are quite a small team, but we consider it our strength. As an environment artist you will get to work on everything from props to high-level design. This means your contribution will greatly influence how the final game looks, plays, and evokes emotions. Here are some of … [Read more...] about Hiring: 3D Artist
At midnight on November 30th, 2012, after months of petitions and protests, the lights turned out in City of Heroes. It was a decision many in the superhero MMO’s community found difficult to accept - and, in fact, half a decade on, a few still have not. “We looked around and said, ‘Well, we’ve been playing this game for seven years’,” Chris 'Warcabbit' Hare remembers. “‘We’ve grown up. We’ve got a lawyer, a couple of graphic artists and 3D people, a whole bunch of coders. Screw this, we’re making our own game’.” Read more: the best MMOs on PC. Today, Hare is design lead on City of Titans - an attempt to rebuild what the City of Heroes community lost, using Unreal Engine 4 and plenty of spandex. “We’ve had our fights over the years, and we’ve made up over the years, and a large amount of the core crew is still around,” he says. “We’re building this videogame because we … [Read more...] about Making it in Unreal: how City of Titans makes players feel like a proper superhero
The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!many, many positions being advertised right now. Location: San Jose, California Cold Iron is seeking an experienced Principal Environment Artist to join us in working on a shooter in the Alien universe for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities … [Read more...] about Get a job: Cold Iron Studios is looking for a Principal Environment Artist