The idea of creating artificial life is certainly not a new concept. In fact, humanity has depicted automated beings in both art and literature for centuries, but it’s only relatively recently that we’ve started to develop these exciting, new technologies. The futuristic field of robotics has grown significantly since the dawn of the 20 century, with various machines being used in hostile environments, manufacturing processes, and medical research facilities. Our world may be far from the android-filled future of Detroit: Become Human, but as research and funding grows, it could one day become our reality. Of course, creating new life comes with myriad new responsibilities and ethical dilemmas – areas that game director David Cage is keen to echo throughout his tale of man vs machine.The biggest theme in Detroit: Become Human is how androids are treated by the humans around them. When walking through the virtual streets of Detroit, you’ll see designated parking … [Read more...] about How realistic is Detroit: Become Human’s android-filled future? The experts weigh in
Do human eyes grow
All The Dead Bones is game about suffering as seen through the eyes of other people, a memoir of growing up with a severe spinal deformity that keeps its audience at a pointed remove. Written mostly in the second-person, the game forces the player to occupy a range of uncomfortable perspectives with regard to its writer and designer, Owl Cave CEO Olivia White: a stranger hurling abuse in a park, a catastrophically self-satisfied surgeon, a distracted shopper, a surgical rod. “Basically, I didn’t want players to play as me,” White tells us. “My experiences were my own – and all the incidents in All The Dead Bones happened – and since part of the plot revolves around my feelings of alienation, I didn’t want to give people the impression that they were able to ‘get into my head’ so to speak, or experience things how I did, because they simply don’t have the disability and chronic pain to go with it.Gaining real … [Read more...] about “It’s ingrained in humanity to be scared” – How games are challenging the taboos of disability and mental health
Over the past several weeks I have sent a lot of interesting people who work in the games industry an email containing the following scenario: “You enter a room. The door locks behind you. From a door opposite another you enters. This other you is a perfectly identical clone, created in the exact instant you entered the room, but as every second ticks by they are creating their own distinct personhood. The doors will unlock in 90 minutes. Nobody will ever know what happens in the room. What do you do? (assume the materials you need for whatever you want to do are in the room). Please show your working, if able.” Many people have not responded, no doubt because they are still grappling with the question, and not because this is a bizarre thing to get from a journalist – especially if you don’t have an established relationship with them. But a lot of your favourite developers and voice actors and generally lovely people did respond, with very thoughtful answers. I … [Read more...] about We asked a lot of people: what would you do to a clone of yourself?
It doesn't have the big-stage theatricality of E3 or the public-facing accessibility of PAX, but the Game Developers Conference (GDC) always offers a fascinating look into how games from the past, present, and future are actually made. From a show floor full of incredibly varied indie titles, to hours upon hours of enlightening panels and presentations hosted by developers, GDC 2018 was a chance to look behind the curtain and take stock of how the industry is doing as a whole. For instance, the clamor of 2016's VR gold rush now feels like a low rumbling in the background, and Battle Royale games have become the new titan genre - move over, MOBAs - that puts dollar signs in the eyes of developers and investors alike. Here are some key insights into how games are doing in general, and what makes them tick, from our panel of GDC 2018 attendees: Dan Dawkins, Rachel Weber, and Lucas Sullivan. Whether you make games or just play them (like us), think of these observations as a snapshot of … [Read more...] about WTF is Blockchain, how do indie amiibos happen, and more we learned at GDC 2018
Vampires are about as common in video games as zombies. It’s about time that their supernatural cousins, werewolves, finally made a comeback in their very own action RPG. And sure enough, White Wolf’s upcoming game Werewolf: The Apocalypse is a breath of fresh air (with just a hint of the smell of wet dog). Heavily based on fluid combat, exploration, and the ability to complete quests however you like, the story is focused on getting revenge on the corporation that’s corrupting the environment. I spoke to Game Director Julien Desourteaux and Project Manager Guillaume Blanchard about Werewolf: The Apocalypse, keeping a lid on your temper, and just how humanity kind of brought all this devastation upon themselves. Dog-eat-dog world This action RPG has you step into the shoes - or paws - of a member of the Fianna tribe, an Irish group of werewolves who prize family over everything. Yet you’re an outcast, a veteran of battle that has turned into a lone wolf … [Read more...] about Humans have f*cked up the world, and in the RPG Werewolf: The Apocalypse, the werewolves are taking it back