As Unity Ads engineering team, we got invited to the DEVOPS 2018 conference in Helsinki in December 2018, to present how we have approached the challenge of scaling up our systems to handle a 10x increase in load over a period of four years. Among other things, we discussed what we learned from our first incomplete migration attempt and how we applied that knowledge when successfully migrating our large-scale infrastructure to the Google Cloud platform. This blog post follows up on our talk with more details on the topic, and some general advice for similar big projects. Video from the presentation is available here: DEVOPS 2018 – Unity Technologies Keynote, Day 2 Our mission at Unity is to help you become successful with your games, whether you’re a publisher who’s building a business around games through monetization with ads, or an advertiser aiming to acquire new users. Over the last four years, the number of ads shown per week in mobile games integrating our … [Read more...] about Building large scale cloud infrastructure using shared components – Unity Blog